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A systematic mapping study of gamification models oriented to motivational characteristics
5 references·4 citing·35 second hop
A systematic mapping study of gamification models oriented to motivational characteristics (2019)A systematic mapping study of gamificatio…Gamification and serious games in depression care: A systematic mapping study (2017)Gamification and serious game…What is a “mapping study?” (2016)What is a “mapping study?”Gamification in software engineering – A systematic mapping (2014)Gamification in software engi…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Virtual reality versus 2D biofeedback for children and adolescents with stress related disorders: a randomized controlled trial (2025)Virtual reality versus 2D bio…How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training (2024)How to improve reading and wr…Gamification for HRD: Systematic Review and Future Research Directions (2022)Gamification for HRD: Systema…A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game (2022)A Mixed-Methods Study of Cult…From game design elements to gamefulness (2011)A systematic literature review of empirical evidence on computer games and serious games (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)How to design gamification? A method for engineering gamified software (2017)The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education (2018)The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)'Scoping the scope' of a cochrane review (2011)Scoping reviews: establishing the role of the librarian (2016)A systematic mapping study on gamification applied to e-marketing (2019)Human-Centered Design Approaches in Digital Mental Health Interventions: Exploratory Mapping Review (2022)A Systematic Review of Cognitive Behavioral Therapy and Behavioral Activation Apps for Depression (2016)Acceptability of Interventions Delivered Online and Through Mobile Phones for People Who Experience Severe Mental Health Problems: A Systematic Review (2016)Mobile Sensing and Support for People With Depression: A Pilot Trial in the Wild (2016)Facilitating sustainability transition through serious games: A systematic literature review (2018)Developing and implementing a gamification method to improve user engagement: A case study with an m-Health application for hypertension monitoring (2019)Gamification and online consumer decisions: Is the game over? (2019)A typology of reviews: an analysis of 14 review types and associated methodologies (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms (2022)My job is a game, and I am the owner: How gamification facilitates self-leadership for gig workers (2024)The role of human resources tools in developing tourism managers’ competencies (2026)How to Design and Evaluate Research in Education (1990)Determining Validity in Qualitative Inquiry (2000)Designing and Conducting Mixed Methods Research (2007)A valid and reliable explanatory model of learning processes in heritage education (2024)Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoes (2024)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Global Measure of Perceived Stress (1983)Using the Strengths and Difficulties Questionnaire (SDQ) to screen for child psychiatric disorders in a community sample (2000)Better Reporting of Harms in Randomized Trials: An Extension of the CONSORT Statement (2004)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
this work references cited by second hop

References

  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2014Gamification in software engineering – A systematic mapping387 cited
  • 2016What is a “mapping study?”164 cited
  • 2017Gamification and serious games in depression care: A systematic mapping study112 cited

Cited by

  • 2022Gamification for HRD: Systematic Review and Future Research Directions54 cited
  • 2022A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game43 cited
  • 2024How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training32 cited
  • 2025Virtual reality versus 2D biofeedback for children and adolescents with stress related disorders: a randomized controlled trial1 cited

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