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DIGITAL CONTENTS FOR ENHANCING THE COMMUNICATION OF MUSEUM EXHIBITION: THE PERVIVAL PROJECT
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DIGITAL CONTENTS FOR ENHANCING THE COMMUNICATION OF MUSEUM EXHIBITION: THE PERVIVAL PROJECT (2019)DIGITAL CONTENTS FOR ENHANCING THE COMMUN…UX Designer and Software Developer at the Mirror: Assessing Sensory Immersion and Emotional Involvement in Virtual Museums (2018)UX Designer and Software Deve…Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment (2015)Visualizing and Assessing Hyp…The Museum as Digital Storyteller: collaborative participatory creation of interactive digital experiences (2015)The Museum as Digital Storyte…Prototyping practices supporting interdisciplinary collaboration in digital media design for museums (2015)Prototyping practices support…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…Storytelling: The Real Work of Museums (2001)Storytelling: The Real Work o…Virtual-reality heritage presentation at Ename (2000)Virtual-reality heritage pres…The museum as information utility (1991)The museum as information uti…Museums as Hypermedia Interactivity on a Museum-wide Scale (1991)Museums as Hypermedia Interac…Cultural Site Formation Processes in Maritime Archaeology: Disaster Response, Salvage and Muckelroy 30 Years on (2006)The 4th-Century-BC Mazotos Shipwreck, Cyprus: a preliminary report (2010)A serious game for understanding ancient seafaring in the Mediterranean sea (2017)Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training (2022)Miremus : A Theory of Mixed Reality Museal Spaces (2025)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Discovery of Grounded Theory (2017)Museum Thresholds (2018)Tenacity in design entrepreneurship: how to stimulate entrepreneurial intention (2020)A Conceptual Framework to Support a New Collaborative Design Process for Immersive Technology Integration in Museum Exhibitions (2023)Steps to an Ecology of Mind (1973)Emotional Intelligence: Why It Can Matter More Than IQ (1995)The Perception of the Environment (2002)User eXperience (UX) Evaluation for MR Cultural Applications: The CEMEC Holographic Showcases in European Museums (2021)Reshaping Museum Experiences with AI: The ReInHerit Toolkit (2025)Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025)Automated Access to the NASA- JSC Image Archives (1990)Cognitive Flexibility Theory: Advanced Knowledge Acquisition in Ill-Structured Domains (2013)Satisfying personal needs at the museum: The role of digital technologies (2014)A STUDY ON THE DİGİTAL TRANSFORMATION OF EXHIBITION CURATION: SEATTLE NFT MUSEUM EXAMPLE SERGİ KÜRATÖRLÜĞÜNÜN DİJİTAL DÖNÜŞÜMÜ ÜZERİNE BİR İNCELEME: SEATTLE NFT MÜZESİ ÖRNEĞİ (2017)Lietuvos ir Latvijos muziejų paslaugų modernizavimas: stebėjimo rezultatai (2017)Museums, exhibits and visitor satisfaction: a study of the Cham Museum, Danang, Vietnam (2013)A review of audio guides in the era of smart tourism (2016)Virtual exhibitions and communication factors (2018)Designing museum exhibits that facilitate visitor reflection and discussion (2016)Museum communication and storytelling: articulating understandings within the museum structure (2017)An experiential view to children learning in museums with Augmented Reality (2019)Serious Games in Cultural Heritage (2009)Developing serious games for cultural heritage: a state-of-the-art review (2010)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)VIRTUAL MUSEUMS AS DIGITAL STORYTELLERS FOR DISSEMINATION OF BUILT ENVIRONMENT: POSSIBLE NARRATIVES AND OUTLOOKS FOR APPEALING AND RICH ENCOUNTERS WITH THE PAST (2017)How to play storytelling games with masterpieces: from art galleries to hybrid board games (2018)Why Are Heritage Interpreters Voiceless at the Trowel's Edge? A Plea for Rewriting the Archaeological Workflow (2018)
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References

  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2001Storytelling: The Real Work of Museums196 cited
  • 1991The museum as information utility75 cited
  • 2000Virtual-reality heritage presentation at Ename70 cited
  • 2015The Museum as Digital Storyteller: collaborative participatory creation of interactive digital experiences41 cited
  • 2015Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment40 cited
  • 2018UX Designer and Software Developer at the Mirror: Assessing Sensory Immersion and Emotional Involvement in Virtual Museums25 cited
  • 2015Prototyping practices supporting interdisciplinary collaboration in digital media design for museums22 cited
  • 1991Museums as Hypermedia Interactivity on a Museum-wide Scale9 cited

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