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Animate Characters
16 references·1 citing·38 second hop
Animate Characters (1998)Animate CharactersThe Art of Dramatic Writing (2007)The Art of Dramatic WritingConsistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics (2000)Consistency of personality in…The media equation: how people treat computers, television, and new media like real people and places (1997)The media equation: how peopl…Mudding: Social phenomena in text-based virtual realities. (1997)Mudding: Social phenomena in …Improvising linguistic style (1997)Improvising linguistic styleHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Affective Computing (1997)Affective ComputingActing in character (1997)Acting in characterTalking from 9 to 5 : women and men in the workplace : language, sex and power (1995)Talking from 9 to 5 : women a…Can computer personalities be human personalities? (1995)Can computer personalities be…Writing the character-centered screenplay (1994)Writing the character-centere…The role of emotion in believable agents (1994)The role of emotion in believ…You just don't understand : women and men in conversation (1992)You just don't understand : w…The Psychology of Attitude Change and Social Influence (1991)The Psychology of Attitude Ch…Free Play: Improvisation in Life and Art (1990)Free Play: Improvisation in L…Chuck Amuck: The Life and Times of an Animated Cartoonist (1989)Chuck Amuck: The Life and Tim…Toward mutual dependency between empathy and technology (2012)Toward mutual dependency betw…Social psychological aspects of computer-mediated communication. (1984)The New Hacker's Dictionary (1991)The social side of gaming (2004)Language of the Lost: An Explication of Stigma Communication (2007)Virtual “Third Places”: A Case Study of Sociability in Massively Multiplayer Games (2007)The Machine Stops (1909) (2022)The Intentional Stance (1987)The Cognitive Structure of Emotions (1988)The persona effect (1997)Toward sociable robots (2003)Matching robot appearance and behavior to tasks to improve human-robot cooperation (2004)The measurement of psychological androgyny. (1974)The 1982 Interpersonal Circle: A taxonomy for complementarity in human transactions. (1983)Intimate Exchanges: Using Computers to Elicit Self‐Disclosure From Consumers (2000)Toward a Framework for Levels of Robot Autonomy in Human-Robot Interaction (2014)Almost human: Anthropomorphism increases trust resilience in cognitive agents. (2016)An Introduction to the Five‐Factor Model and Its Applications (1992)Source Orientation in Human-Computer Interaction (2000)Truth Is Beauty: Researching Embodied Conversational Agents (2000)Designing Interfaces with Social Presence: Using Vividness and Extraversion to Create Social Recommendation Agents (2009)The Interpersonal Theory of Psychiatry (2013)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)The mobile connection: the cell phone's impact on society (2004)The gender similarities hypothesis. (2005)Postfeminist media culture (2007)Organizational Improvisation and Organizational Memory (1998)Speech Play and Verbal Art (2002)The mirror game as a paradigm for studying the dynamics of two people improvising motion together (2011)Norm Theory: Comparing Reality to Its Alternatives (2002)Security Institutions as Agents of Socialization? NATO and the ‘New Europe’ (2005)International Institutions and Socialization in Europe: Introduction and Framework (2007)Machines and Mindlessness: Social Responses to Computers (2000)The Limited Capacity Model of Mediated Message Processing (2000)Assessing Acceptance of Assistive Social Agent Technology by Older Adults: the Almere Model (2010)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)
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References

  • 1997Affective Computing7,373 cited
  • 1997The media equation: how people treat computers, television, and new media like real people and places4,887 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1992You just don't understand : women and men in conversation2,589 cited
  • 1994The role of emotion in believable agents1,173 cited
  • 1995Can computer personalities be human personalities?621 cited
  • 1991The Psychology of Attitude Change and Social Influence603 cited
  • 1990Free Play: Improvisation in Life and Art457 cited
  • 1997Mudding: Social phenomena in text-based virtual realities.440 cited
  • 2000Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics380 cited
  • 2007The Art of Dramatic Writing132 cited
  • 1997Improvising linguistic style126 cited
  • 1995Talking from 9 to 5 : women and men in the workplace : language, sex and power125 cited
  • 1997Acting in character111 cited
  • 1989Chuck Amuck: The Life and Times of an Animated Cartoonist56 cited
  • 1994Writing the character-centered screenplay

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  • 2012Toward mutual dependency between empathy and technology14 cited