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Adapting Software with Affective Computing: A Systematic Review
16 references·3 citing·41 second hop
Adapting Software with Affective Computing: A Systematic Review (2019)Adapting Software with Affective Computin…Partial Reinforcement in Game Biofeedback for Relaxation Training (2018)Partial Reinforcement in Game…Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing (2018)Gaming Away Stress: Using Bio…Ubiquitous Biofeedback Serious Game for Stress Management (2016)Ubiquitous Biofeedback Seriou…Designing and Utilizing Biofeedback Games for Emotion Regulation (2016)Designing and Utilizing Biofe…Adaptation in Affective Video Games: A Literature Review (2016)Adaptation in Affective Video…Affectively intelligent and adaptive car interfaces (2010)Affectively intelligent and a…Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback (2009)Dynamic Difficulty Adjustment…Non-intrusive Physiological Monitoring for Automated Stress Detection in Human-Computer Interaction (2007)Non-intrusive Physiological M…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (2005)Affective Videogames and Mode…Affective Computing: A Review (2005)Affective Computing: A ReviewProcedures for Performing Systematic Reviews (2004)Procedures for Performing Sys…Computers that recognise and respond to user emotion: theoretical and practical implications (2002)Computers that recognise and …Assessment of User Affective and Belief States for Interface Adaptation: Application to an Air Force Pilot Task (2002)Assessment of User Affective …Affective Computing (1997)Affective ComputingFacial Action Coding System (1978)Facial Action Coding SystemA Systematic Literature Review of Modalities, Trends, and Limitations in Emotion Recognition, Affective Computing, and Sentiment Analysis (2024)A Systematic Literature Revie…Using Facial Micro-Expressions in Combination With EEG and Physiological Signals for Emotion Recognition (2022)Using Facial Micro-Expression…Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology (2020)Digital Learning Games for Ma…The Cognitive Structure of Emotions (1988)Speech emotion recognition: Features and classification models (2012)Affective computing in education: A systematic review and future research (2019)Deep learning-based facial emotion recognition for human–computer interaction applications (2021)Emotion recognition in human-computer interaction (2001)Detecting Stress During Real-World Driving Tasks Using Physiological Sensors (2005)Using Activity-Related Behavioural Features towards More Effective Automatic Stress Detection (2012)Multimodal Stress Detection from Multiple Assessments (2016)A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems (2019)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Active Affective State Detection and User Assistance With Dynamic Bayesian Networks (2004)Affective game engines (2009)Emotions and Affect in Human Factors and Human–Computer Interaction: Taxonomy, Theories, Approaches, and Methods (2017)GameFlow (2005)A review of the use of psychophysiological methods in game research (2011)A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing (2012)Player–video game interaction: A systematic review of current concepts (2015)A Handbook of Child Psychology (1932)Emotional Intelligence (1990)Motivation and Personality (1997)Frustrating the user on purpose: a step toward building an affective computer (2002)Relational agents : effecting change through human-computer relationships (2003)Emotional Design in Digital Media for Learning (2016)Biocybernetic system evaluates indices of operator engagement in automated task (1995)Hamlet on the Holodeck (1997)Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience (2010)Biofeedback game design (2011)Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)ROSES RepOrting standards for Systematic Evidence Syntheses: pro forma, flow-diagram and descriptive summary of the plan and conduct of environmental systematic reviews and systematic maps (2018)Towards Sustainable Energy: A Systematic Review of Renewable Energy Sources, Technologies, and Public Opinions (2019)Serious Games : An Overview (2007)Developing a Theory of Gamified Learning (2014)A systematic review of gamification in e-Health (2017)Comprehensive database for facial expression analysis (2002)A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions (2008)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)
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References

  • 1997Affective Computing7,373 cited
  • 1978Facial Action Coding System6,011 cited
  • 2004Procedures for Performing Systematic Reviews5,198 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2005Affective Computing: A Review511 cited
  • 2002Computers that recognise and respond to user emotion: theoretical and practical implications392 cited
  • 2009Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback261 cited
  • 2005Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me260 cited
  • 2002Assessment of User Affective and Belief States for Interface Adaptation: Application to an Air Force Pilot Task137 cited
  • 2007Non-intrusive Physiological Monitoring for Automated Stress Detection in Human-Computer Interaction108 cited
  • 2010Affectively intelligent and adaptive car interfaces92 cited
  • 2016Ubiquitous Biofeedback Serious Game for Stress Management90 cited
  • 2016Designing and Utilizing Biofeedback Games for Emotion Regulation86 cited
  • 2016Adaptation in Affective Video Games: A Literature Review80 cited
  • 2018Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing

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43 cited
  • 2018Partial Reinforcement in Game Biofeedback for Relaxation Training19 cited
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    • 2020Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology38 cited