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Considerations for Designing Context-Aware Mobile Apps for Mental Health Interventions
16 references·4 citing·43 second hop
Considerations for Designing Context-Aware Mobile Apps for Mental Health Interventions (2019)Considerations for Designing Context-Awar…WHO World Mental Health Surveys International College Student Project: Prevalence and distribution of mental disorders. (2018)WHO World Mental Health Surve…The Discovery of Grounded Theory (2017)The Discovery of Grounded The…Physical activity in relation to urban environments in 14 cities worldwide: a cross-sectional study (2016)Physical activity in relation…Gamification in theory and action: A survey (2014)Gamification in theory and ac…From game design elements to gamefulness (2011)From game design elements to …Travel and the Built Environment (2010)Travel and the Built Environm…Document Analysis as a Qualitative Research Method (2009)Document Analysis as a Qualit…Understanding environmental influences on walking (2004)Understanding environmental i…Toward a unified treatment for emotional disorders (2004)Toward a unified treatment fo…Is It Really Just a Social Construction?: The Contribution of the Physical Environment to Sense of Place (2003)Is It Really Just a Social Co…Environmental correlates of walking and cycling: Findings from the transportation, urban design, and planning literatures (2003)Environmental correlates of w…Qualitative research & evaluation methods (2002)Qualitative research & evalua…SENSE OF PLACE AS AN ATTITUDE: LAKESHORE OWNERS ATTITUDES TOWARD THEIR PROPERTIES (2001)SENSE OF PLACE AS AN ATTITUDE…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …Space and Place: The Perspective of Experience. (1978)Space and Place: The Perspect…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded The…Initial Requirements for the Prototyping of an App for a Psychosocial Rehabilitation Project: An Integrative Review (2025)Initial Requirements for the …Perspective of patients with first‐episode psychosis, their relatives, and mental health professionals on the design and usability of an app in clinical practice (2023)Perspective of patients with …Can digital games serve as potential intervention or suicide risk? (2020)Can digital games serve as po…Technical challenges to deliver sensor-based psychological interventions using smartphones (2019)Technical challenges to deliv…A Pattern Language (1977)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)The Discovery of Grounded Theory: Strategies for Qualitative Research. 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(2000)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Gamification of Learning: a Meta-analysis (2019)Emerging adulthood: A theory of development from the late teens through the twenties. 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References

  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research39,440 cited
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  • 2018WHO World Mental Health Surveys International College Student Project: Prevalence and distribution of mental disorders.2,508 cited
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1,377 cited
  • 2004Understanding environmental influences on walking1,307 cited
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    • 2020Can digital games serve as potential intervention or suicide risk?9 cited
    • 2019Technical challenges to deliver sensor-based psychological interventions using smartphones6 cited
    • 2023Perspective of patients with first‐episode psychosis, their relatives, and mental health professionals on the design and usability of an app in clinical practice2 cited
    • 2025Initial Requirements for the Prototyping of an App for a Psychosocial Rehabilitation Project: An Integrative Review2 cited