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Participatory Design Method to Unfold Educational Game Design Issues: A Systematic Review of Trends and Outcome
11 references·1 citing·52 second hop
Participatory Design Method to Unfold Educational Game Design Issues: A Systematic Review of Trends and Outcome (2019)Participatory Design Method to Unfold Edu…The role of interest-driven participatory game design: considering design literacy within a technology classroom (2018)The role of interest-driven p…Business intelligence serious game participatory development: lessons from ERPsim for big data (2017)Business intelligence serious…Designing an educational game for and with teenagers with high functioning autism (2016)Designing an educational game…Participatory evaluation of an educational game for social skills acquisition (2013)Participatory evaluation of a…The participatory design of a simulation training game (2012)The participatory design of a…Child-centered game development (CCGD): developing games with children at school (2012)Child-centered game developme…A participatory design workshop on accessible apps and games with students with learning differences (2012)A participatory design worksh…Futura (2010)FuturaDigital game building: learning in a participatory culture (2010)Digital game building: learni…Designing educational software with students through collaborative design games: The We!Design&Play framework (2010)Designing educational softwar…Usability evaluation for history educational games (2009)Usability evaluation for hist…Exploring the use of participatory design in game design: a Brazilian perspective (2020)Exploring the use of particip…Research methods for business: A skill building approach (1993)Research Methods for Business (2007)Research Methods for Business (2008)Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning (2012)Design and Evaluation of History Digital Game Based Learning (DGBL) Software (2013)Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review (2020)Experiential Learning : Experience as the Source of Learning and Development (1983)Grounding in communication. 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this work references cited by second hop

References

  • 2010Futura116 cited
  • 2010Digital game building: learning in a participatory culture76 cited
  • 2013Participatory evaluation of an educational game for social skills acquisition68 cited
  • 2010Designing educational software with students through collaborative design games: The We!Design&Play framework59 cited
  • 2009Usability evaluation for history educational games43 cited
  • 2012Child-centered game development (CCGD): developing games with children at school37 cited
  • 2016Designing an educational game for and with teenagers with high functioning autism34 cited
  • 2012The participatory design of a simulation training game33 cited
  • 2018The role of interest-driven participatory game design: considering design literacy within a technology classroom24 cited
  • 2012A participatory design workshop on accessible apps and games with students with learning differences23 cited
  • 2017Business intelligence serious game participatory development: lessons from ERPsim for big data23 cited

Cited by

  • 2020Exploring the use of participatory design in game design: a Brazilian perspective21 cited

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