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GOAL: An eHealth Application for Rewarding Healthy Behaviour. The First Experiences of Older Adults
12 references·0 citing·52 second hopsampled
GOAL: An eHealth Application for Rewarding Healthy Behaviour. The First Experiences of Older Adults (2019)GOAL: An eHealth Application for Rewardin…Technology Adoption by Older Adults: Findings From the PRISM Trial (2018)Technology Adoption by Older …Older adults’ readiness to engage with eHealth patient education and self-care resources: a cross-sectional survey (2018)Older adults’ readiness to en…Heuristic Evaluation of Ehealth Interventions: Establishing Standards That Relate to the Therapeutic Process Perspective (2016)Heuristic Evaluation of Eheal…Engaging Elderly People in Telemedicine Through Gamification (2015)Engaging Elderly People in Te…PERSPECTIVE: Older Adults' Adoption of Technology: An Integrated Approach to Identifying Determinants and Barriers (2014)PERSPECTIVE: Older Adults' Ad…Exploring the Potential of Gameful Interaction Design of ICT for the Elderly (2014)Exploring the Potential of Ga…Designing Relational Agents as Long Term Social Companions for Older Adults (2012)Designing Relational Agents a…Older adults: Are they ready to adopt health-related ICT? (2011)Older adults: Are they ready …Bringing Loyalty to E-health: Theory Validation Using Three Internet-Delivered Interventions (2011)Bringing Loyalty to E-health:…Video Games in Health Care: Closing the Gap (2010)Video Games in Health Care: C…Socioemotional Selectivity Theory, Aging, and Health: The Increasingly Delicate Balance Between Regulating Emotions and Making Tough Choices (2004)Socioemotional Selectivity Th…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2014PERSPECTIVE: Older Adults' Adoption of Technology: An Integrated Approach to Identifying Determinants and Barriers770 cited
  • 2004Socioemotional Selectivity Theory, Aging, and Health: The Increasingly Delicate Balance Between Regulating Emotions and Making Tough Choices632 cited
  • 2011Older adults: Are they ready to adopt health-related ICT?586 cited
  • 2010Video Games in Health Care: Closing the Gap502 cited
  • 2018Technology Adoption by Older Adults: Findings From the PRISM Trial312 cited
  • 2018Older adults’ readiness to engage with eHealth patient education and self-care resources: a cross-sectional survey197 cited
  • 2012Designing Relational Agents as Long Term Social Companions for Older Adults166 cited
  • 2011Bringing Loyalty to E-health: Theory Validation Using Three Internet-Delivered Interventions70 cited
  • 2015Engaging Elderly People in Telemedicine Through Gamification67 cited
  • 2016Heuristic Evaluation of Ehealth Interventions: Establishing Standards That Relate to the Therapeutic Process Perspective51 cited
  • 2014Exploring the Potential of Gameful Interaction Design of ICT for the Elderly21 cited

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