SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Deafness and Hearing Loss
1 references·7 citing·38 second hop
Deafness and Hearing Loss (2019)Deafness and Hearing LossAccessibility of e-Learning and Computer and Information Technologies for Students with Visual Impairments in Postsecondary Education (2009)Accessibility of e-Learning a…SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing (2024)SoundModVR: Sound Modificatio…Use of XR technologies for fostering visitors' experience and inclusion at industrial museums (2023)Use of XR technologies for fo…Creating ‘a Simple Conversation’: Designing a Conversational User Interface to Improve the Experience of Accessing Support for Study (2022)Creating ‘a Simple Conversati…Accessible and Inclusive Cyber Security: A Nuanced and Complex Challenge (2022)Accessible and Inclusive Cybe…Using online information technology for deaf students during COVID-19: A closer look from experience (2021)Using online information tech…Accessible conversational user interfaces (2020)Accessible conversational use…Estado actual de la atención sanitaria de personas con discapacidad auditiva y visual: una revisión breve (2019)Estado actual de la atención …Large-Scale Academic Achievement Testing of Deaf and Hard-of-Hearing Students: Past, Present, and Future (2011)Mental health of deaf people (2012)The Convention on the Rights of Persons with Disabilities (2017)Web content accessibility guidelines 1.0 (2001)"Siri Talks at You" (2018)Chatbots and Conversational Agents in Mental Health: A Review of the Psychiatric Landscape (2019)Improving User Experience of Virtual Health Assistants: Scoping Review (2021)Consumer engagement with AI‐powered voice assistants: A behavioral reasoning perspective (2023)To chat or bot to chat: Ethical issues with using chatbots in mental health (2023)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Using thematic analysis in psychology (2006)Consolidated criteria for reporting qualitative research (COREQ): a 32-item checklist for interviews and focus groups (2007)Universal design, inclusive design, accessible design, design for all: different concepts—one goal? On the concept of accessibility—historical, methodological and philosophical aspects (2014)Digital Divide: Impact of Access (2017)Algorithms of Oppression (2018)Applying Accessibility Metrics to Measure the Threat Landscape for Users with Disabilities (2023)Analyzing metaverse-based digital therapies, their effectiveness, and potential risks in mental healthcare (2025)When Cybersecurity Meets Accessibility: A Holistic Development Architecture for Inclusive Cyber-Secure Web Applications and Websites (2025)Universal Design for Learning: Theory and Practice (2013)Technology acceptance model: a literature review from 1986 to 2013 (2014)Thematic Analysis (2014)Multi-Tool Analysis of User Interface & Accessibility in Deployed Web-Based Chatbots (2025)What should I know? Analysing behaviour and feedback from student use of a virtual assistant to share information about disabilities (2025)Accessible museum collections for the visually impaired (2016)Experiencing immersive virtual reality in museums (2019)X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums (2020)Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review (2024)Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors (2025)Toward Relational Interactivity : Investigating More-than-Human Engagement in Hybrid Museological Spaces (2026)Complete Counterbalancing of Immediate Sequential Effects in a Latin Square Design (1958)Measuring the Reliability of Qualitative Text Analysis Data (2004)SeeingVR (2019)An In-the-Wild Accessibility Evaluation of Apple Vision Pro for Deaf or Hard of Hearing Users (2025)SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? (2025)Towards Audio Personalization for Accessible Digital Media (2025)When digital capital is not enough: reconsidering the digital lives of disabled university students (2012)Not the right kind of ‘digital capital’? An examination of the complex relationship between disabled students, their technologies and higher education institutions (2014)The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility (2021)
this work references cited by second hop

References

  • 2009Accessibility of e-Learning and Computer and Information Technologies for Students with Visual Impairments in Postsecondary Education98 cited

Cited by

  • 2020Accessible conversational user interfaces84 cited
  • 2021Using online information technology for deaf students during COVID-19: A closer look from experience83 cited
  • 2022Accessible and Inclusive Cyber Security: A Nuanced and Complex Challenge55 cited
  • 2019Estado actual de la atención sanitaria de personas con discapacidad auditiva y visual: una revisión breve28 cited
  • 2022Creating ‘a Simple Conversation’: Designing a Conversational User Interface to Improve the Experience of Accessing Support for Study25 cited
  • 2023Use of XR technologies for fostering visitors' experience and inclusion at industrial museums12 cited
  • 2024SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing8 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work