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Predicting risk of dyslexia with an online gamified test
7 references·6 citing·42 second hop
Predicting risk of dyslexia with an online gamified test (2020)Predicting risk of dyslexia with an onlin…Screening for Dyslexia Using Eye Tracking during Reading (2016)Screening for Dyslexia Using …Detecting readers with dyslexia using machine learning with eye tracking measures (2015)Detecting readers with dyslex…Early identification and interventions for dyslexia: a contemporary view (2012)Early identification and inte…Gray matter volume changes following reading intervention in dyslexic children (2010)Gray matter volume changes fo…Dyslexia: A New Synergy Between Education and Cognitive Neuroscience (2009)Dyslexia: A New Synergy Betwe…Specific reading disability (dyslexia): what have we learned in the past four decades? (2004)Specific reading disability (…A definition of dyslexia (2003)A definition of dyslexiaIdentification and Classification of Learning Disabilities Using Machine Learning Approaches: A Meta‐Analysis (2026)Identification and Classifica…Technology and Serious Gaming for Neurodevelopmental Disorders: A Systematic Literature Review (Preprint) (2024)Technology and Serious Gaming…Identifying dyslexia in school pupils from eye movement and demographic data using artificial intelligence (2023)Identifying dyslexia in schoo…A Universal Screening Tool for Dyslexia by a Web-Game and Machine Learning (2022)A Universal Screening Tool fo…Detection of developmental dyslexia with machine learning using eye movement data (2021)Detection of developmental dy…Screening risk of dyslexia through a web-game using language-independent content and machine learning (2020)Screening risk of dyslexia th…The nature of phonological processing and its causal role in the acquisition of reading skills. 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(2020)The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search (2009)Developmental dyslexia detection using machine learning techniques : A survey (2020)Diagnostic and Statistical Manual of Mental Disorders (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)Learning how to recycle waste using a game (2020)Foundation literacy acquisition in European orthographies (2003)Spatiotemporal Eye-Tracking Feature Set for Improved Recognition of Dyslexic Reading Patterns in Children (2022)Accessible Dyslexia Detection with Real-Time Reading Feedback through Robust Interpretable Eye-Tracking Features (2023)A Review of Artificial Intelligence-Based Dyslexia Detection Techniques (2024)A temporal sampling framework for developmental dyslexia (2010)
this work references cited by second hop

References

  • 2004Specific reading disability (dyslexia): what have we learned in the past four decades?2,549 cited
  • 2003A definition of dyslexia1,913 cited
  • 2009Dyslexia: A New Synergy Between Education and Cognitive Neuroscience526 cited
  • 2012Early identification and interventions for dyslexia: a contemporary view327 cited
  • 2016Screening for Dyslexia Using Eye Tracking during Reading266 cited
  • 2015Detecting readers with dyslexia using machine learning with eye tracking measures224 cited
  • 2010Gray matter volume changes following reading intervention in dyslexic children144 cited

Cited by

  • 2021Detection of developmental dyslexia with machine learning using eye movement data66 cited
  • 2020Screening risk of dyslexia through a web-game using language-independent content and machine learning35 cited
  • 2022A Universal Screening Tool for Dyslexia by a Web-Game and Machine Learning29 cited
  • 2023Identifying dyslexia in school pupils from eye movement and demographic data using artificial intelligence26 cited
  • 2024Technology and Serious Gaming for Neurodevelopmental Disorders: A Systematic Literature Review (Preprint)0 cited
  • 2026Identification and Classification of Learning Disabilities Using Machine Learning Approaches: A Meta‐Analysis0 cited

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