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Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired
13 references·1 citing·36 second hop
Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired (2019)Learning Through Experiences: Accessible …Museums, Modernity and the Class Politics of Touching Objects (2020)Museums, Modernity and the Cl…The Museum Experience (2016)The Museum ExperienceSpaghetti, Sink and Sarcophagus (2016)Spaghetti, Sink and Sarcophag…Museum audiences: A visitor-centered perspective (2016)Museum audiences: A visitor-c…Accessible museum collections for the visually impaired (2016)Accessible museum collections…Heritage in the Digital Age (2015)Heritage in the Digital AgeThe museum experience revisited (2013)The museum experience revisit…The End of the Beginning (2013)The End of the BeginningTouch in Museums: Policy and Practice in Object Handling (2008)Touch in Museums: Policy and …John Dewey and Museum Education (2004)John Dewey and Museum Educati…Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings (1999)Practical Evaluation Guide: T…The Effect of Visitors ‘ Agendas on Museum Learning (1998)The Effect of Visitors ‘ Agen…Habitat dioramas as ecological theatre (1993)Habitat dioramas as ecologica…Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)Design for Inclusion: A Syste…Heritage and Social Media (2012)Heritage and Social Media: Understanding Heritage in a Participatory Culture (2013)Learning cultural heritage by serious games (2013)Cultural heritage through the lens of COVID-19 (2021)What Drives Users to Adopt a Digital Museum? A Case of Virtual Exhibition Hall of National Costume Museum (2022)Artificial intelligence and machine learning in the preservation and innovation of intangible cultural heritage: ethical considerations and design frameworks (2025)Public institutions for personal learning : establishing a research agenda (1995)The Poetry of the Museum: A Holistic Model of Numinous Museum Experiences (2007)John Dewey and Adult Learning in Museums (2013)Museum education and sustainable development: A public pedagogy (2021)TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE (2015)The Present and Future of Museum Accessibility for People with Visual Impairments (2018)An Independent and Interactive Museum Experience for Blind People (2019)Understanding Visual Arts Experiences of Blind People (2023)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Identity and the Museum Visitor Experience (2016)The Museum Experience Revisited (2016)Examining the state of the art of audience development in museums and heritage organisations: a Systematic Literature review (2019)Examining tourist mindfulness in museums: the roles of familiarity and motivation (2020)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies (2023)The Flight Experiences of People with Disabilities: An Exploratory Study (2009)Dimensions of hotel experience of people with disabilities: an exploratory study (2011)Conversation and Object Manipulation Influence Children's Learning in a Museum (2014)Human-Computer Interactions in Museums (2019)Museums and digital technology: a literature review on organizational issues (2022)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)What is the Role of the Arts in a Primary School?: An Investigation of Perceptions of Pre-Service Teachers in Australia (2013)Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums (2014)Historical empathy in a museum: uniting contextualisation and emotional engagement (2017)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Learning science in informal environments : people, places, and pursuits (2009)Towards a More Authentic Science Curriculum: The contribution of out‐of‐school learning (2006)Multisensory design: Reaching out to touch the consumer (2011)Museums and art galleries as partners for public health interventions (2013)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)
this work references cited by second hop

References

  • 2016The Museum Experience935 cited
  • 1998The Effect of Visitors ‘ Agendas on Museum Learning321 cited
  • 2008Touch in Museums: Policy and Practice in Object Handling206 cited
  • 2013The museum experience revisited161 cited
  • 1999Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings141 cited
  • 2015Heritage in the Digital Age88 cited
  • 2013The End of the Beginning77 cited
  • 2004John Dewey and Museum Education76 cited
  • 2016Accessible museum collections for the visually impaired67 cited
  • 2016Museum audiences: A visitor-centered perspective42 cited
  • 2020Museums, Modernity and the Class Politics of Touching Objects24 cited
  • 1993Habitat dioramas as ecological theatre22 cited
  • 2016Spaghetti, Sink and Sarcophagus17 cited

Cited by

  • 2026Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors6 cited

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