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Developing the Museum-Monumental Experience from Linear to Interactive Using Chatbots
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Developing the Museum-Monumental Experience from Linear to Interactive Using Chatbots (2019)Developing the Museum-Monumental Experien…On establishing contact with cultural objects: The role of a location based game in supporting visitors to engage with contemporary art (2014)On establishing contact with …Productive Information:Contextual Knowledge in Art Museum Education (2007)Productive Information:Contex…The communication of science and technology: Past, present and future agendas (2003)The communication of science …Qualitative inquiry and research design: choosing among five traditions. (1998)Qualitative inquiry and resea…Handbook of Qualitative Research. (1995)Handbook of Qualitative Resea…Handbook of Qualitative Research (1994)Handbook of Qualitative Resea…Handbook of Theory and Research for the Sociology of Education. (1987)Handbook of Theory and Resear…Discovering Leonardo with artificial intelligence and holograms: A user study (2020)Discovering Leonardo with art…Truth and Method (1960)Discussion as a Way of Teaching: Tools and Techniques for Democratic Classrooms (1999)Hands-On Writing: An Alternative Approach to Understanding Art (2009)Concepts of Art and Interpretation in Interviews with Educators from Tate Britain (2013)Teaching Students to Teach: A Case Study from the Yale University Art Gallery (2015)Art as Experience (1934) (2026)The Forms of Capital (2002)The Participatory Museum (2010)The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study (2016)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)Cultural Literacy: What Every American Needs to Know (1987)Whose science? Whose knowledge? (1991)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The nature of learning and its implications for research on learning from museums (2004)The roles of the formal and informal sectors in the provision of effective science education (2010)Interest, attitudes and images related to science: Combining students' voices with the voices of school Science, teachers, and popular science (2011)Building Virtual and Augmented Reality museum exhibitions (2004)RFID enhances visitors' museum experience at the Exploratorium (2005)Virtual museums, a survey and some issues for consideration (2009)X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums (2020)Understanding virtual museum visits: generation Z experiences (2023)AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework (2025)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Social Capital: Prospects for a New Concept (2002)Community Resilience as a Metaphor, Theory, Set of Capacities, and Strategy for Disaster Readiness (2007)How Many Interviews Are Enough? (2005)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)The Circular Economy – A new sustainability paradigm? (2016)Determining Validity in Qualitative Inquiry (2000)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Consolidated criteria for reporting qualitative research (COREQ): a 32-item checklist for interviews and focus groups (2007)Understanding and Evaluating Qualitative Research (2002)The qualitative research interview (2006)Rethinking Critical Theory and Qualitative Research (2011)
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References

  • 1994Handbook of Qualitative Research26,587 cited
  • 1998Qualitative inquiry and research design: choosing among five traditions.18,565 cited
  • 1987Handbook of Theory and Research for the Sociology of Education.15,142 cited
  • 1995Handbook of Qualitative Research.6,282 cited
  • 2003The communication of science and technology: Past, present and future agendas60 cited
  • 2007Productive Information:Contextual Knowledge in Art Museum Education19 cited
  • 2014On establishing contact with cultural objects: The role of a location based game in supporting visitors to engage with contemporary art7 cited

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  • 2020Discovering Leonardo with artificial intelligence and holograms: A user study30 cited

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