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Relative insensitivity to time-out punishments induced by win-paired cues in a rat gambling task
6 references·0 citing·23 second hop
Relative insensitivity to time-out punishments induced by win-paired cues in a rat gambling task (2019)Relative insensitivity to time-out punish…Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked (2018)Irresistible: The Rise of Add…Addiction by design: machine gambling in Las Vegas (2013)Addiction by design: machine …Addiction by Design (2012)Addiction by DesignGambling Near-Misses Enhance Motivation to Gamble and Recruit Win-Related Brain Circuitry (2009)Gambling Near-Misses Enhance …Comorbidity of DSM-IV Pathological Gambling and Other Psychiatric Disorders (2005)Comorbidity of DSM-IV Patholo…Electronic gaming machines: are they the ‘crack‐cocaine’ of gambling? (2004)Electronic gaming machines: a…The illusion of control. (1975)The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Pathological gambling is linked to reduced activation of the mesolimbic reward system (2005)Problem gamblers share deficits in impulsive decision‐making with alcohol‐dependent individuals (2009)Why gamblers fail to win: A review of cognitive and neuroimaging findings in pathological gambling (2009)Diminished Frontostriatal Activity During Processing of Monetary Rewards and Losses in Pathological Gambling (2012)Fruit machine gambling: The importance of structural characteristics (1993)Gambling and the Health of the Public: Adopting a Public Health Perspective (1999)Should addictive disorders include non‐substance‐related conditions? (2006)Risk Factors for Gambling Problems: An Analysis by Gender (2015)A meta‐analysis of problem gambling risk factors in the general adult population (2021)DSM-IV pathological gambling in the National Comorbidity Survey Replication (2008)Introduction to Behavioral Addictions (2010)Prevalence of comorbid disorders in problem and pathological gambling: systematic review and meta‐analysis of population surveys (2010)Entertainment industry economics: a guide for financial analysis (2007)Extended Self in a Digital World: Table 1. (2013)Captivating algorithms: Recommender systems as traps (2018)Ethnographic Approaches to Digital Media (2010)Staging atmospheres: Materiality, culture, and the texture of the in-between (2014)Stand out of our Light (2018)Machine translation and the L2 classroom: Pedagogical solutions for making peace with Google translate (2018)The “online brain”: how the Internet may be changing our cognition (2019)Ethics of the Attention Economy: The Problem of Social Media Addiction (2020)
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References

  • 2005Comorbidity of DSM-IV Pathological Gambling and Other Psychiatric Disorders1,283 cited
  • 2012Addiction by Design602 cited
  • 2013Addiction by design: machine gambling in Las Vegas591 cited
  • 2018Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked412 cited
  • 2009Gambling Near-Misses Enhance Motivation to Gamble and Recruit Win-Related Brain Circuitry409 cited
  • 2004Electronic gaming machines: are they the ‘crack‐cocaine’ of gambling?362 cited

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