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MoodJumper: An Exploration of Game Interface Preferences in Users With/Out Mood Disorder
11 references·0 citing·50 second hop
MoodJumper: An Exploration of Game Interface Preferences in Users With/Out Mood Disorder (2019)MoodJumper: An Exploration of Game Interf…Developing Digital Intervention Games for Mental Disorders: A Review (2018)Developing Digital Interventi…The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial (2012)The effectiveness of SPARX, a…Universal and targeted computerised cognitive behavioural therapy (Think, Feel, Do) for emotional health in schools: results from two exploratory studies (2011)Universal and targeted comput…Does Children's Colour Use Reflect the Emotional Content of their Drawings? (2011)Does Children's Colour Use Re…Computerized CBT (Think, Feel, Do) for Depression and Anxiety in Children and Adolescents: Outcomes and Feedback from a Pilot Randomized Controlled Trial (2011)Computerized CBT (Think, Feel…A Systematic Review of the Impact of Adherence on the Effectiveness of e-Therapies (2011)A Systematic Review of the Im…Can Music Preference Indicate Mental Health Status in Young People? (2008)Can Music Preference Indicate…Cognitive therapy in relapse prevention in depression (2006)Cognitive therapy in relapse …The effect of affective characterizations on the use of size and colour in drawings produced by children in the absence of a model (2004)The effect of affective chara…Proprioceptive determinants of emotional and nonemotional feelings. 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References

  • 2011A Systematic Review of the Impact of Adherence on the Effectiveness of e-Therapies876 cited
  • 2012The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial716 cited
  • 1993Proprioceptive determinants of emotional and nonemotional feelings.628 cited
  • 1942Psychodiagnostics: A Diagnostic Test Based on Perception181 cited
  • 2008Can Music Preference Indicate Mental Health Status in Young People?121 cited
  • 2011Computerized CBT (Think, Feel, Do) for Depression and Anxiety in Children and Adolescents: Outcomes and Feedback from a Pilot Randomized Controlled Trial118 cited
  • 2006Cognitive therapy in relapse prevention in depression96 cited
  • 2018Developing Digital Intervention Games for Mental Disorders: A Review74 cited
  • 2011Universal and targeted computerised cognitive behavioural therapy (Think, Feel, Do) for emotional health in schools: results from two exploratory studies45 cited
  • 2004The effect of affective characterizations on the use of size and colour in drawings produced by children in the absence of a model44 cited
  • 2011Does Children's Colour Use Reflect the Emotional Content of their Drawings?44 cited

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