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Students’ Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects
16 references·2 citing·39 second hop
Students’ Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects (2019)Students’ Continuance Intention Toward Pr…Students' expectation, satisfaction, and continuance intention to use digital textbooks (2016)Students' expectation, satisf…Continuance intention to use MOOCs: Integrating the technology acceptance model (TAM) and task technology fit (TTF) model (2016)Continuance intention to use …Exploring the influential factors in continuance usage of mobile social Apps: Satisfaction, habit, and customer value perspectives (2015)Exploring the influential fac…Acceptance of game-based learning by secondary school teachers (2013)Acceptance of game-based lear…Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education (2012)Digital games in the classroo…A study of student satisfaction in a blended e-learning system environment (2010)A study of student satisfacti…Understanding the role of an IT artifact in online service continuance: An extended perspective of user satisfaction (2009)Understanding the role of an …Students’ perceptions about the use of video games in the classroom (2009)Students’ perceptions about t…Self‐determination theory and work motivation (2005)Self‐determination theory and…User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)Understanding Information Sys…Probability and Mode of Acquisition Effects on Choices Between Hedonic and Utilitarian Options (2001)Probability and Mode of Acqui…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Designing Research for Application (1981)Designing Research for Applic…Unpacking the determinants of social media-based lifelong learning from the need hierarchy theory (2024)Unpacking the determinants of…Task-Technology Fit and Continuance of Use of Web-Based Programming Tool: A Pilot Study (2020)Task-Technology Fit and Conti…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Statistical principles in experimental design. 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(1980)On the Evaluation of Structural Equation Models (1988)When to use and how to report the results of PLS-SEM (2018)Understanding Information Technology Usage: A Test of Competing Models (1995)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2001Understanding Information Systems Continuance: An Expectation-Confirmation Model18,741 cited
  • 2005Self‐determination theory and work motivation7,742 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 1981Designing Research for Application1,805 cited
  • 2016Continuance intention to use MOOCs: Integrating the technology acceptance model (TAM) and task technology fit (TTF) model1,133 cited
  • 2010A study of student satisfaction in a blended e-learning system environment1,003 cited
  • 2015Exploring the influential factors in continuance usage of mobile social Apps: Satisfaction, habit, and customer value perspectives706 cited
  • 2009Students’ perceptions about the use of video games in the classroom510 cited
  • 2013Acceptance of game-based learning by secondary school teachers300 cited
  • 2016Students' expectation, satisfaction, and continuance intention to use digital textbooks273 cited
  • 2009Understanding the role of an IT artifact in online service continuance: An extended perspective of user satisfaction

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221 cited
  • 2001Probability and Mode of Acquisition Effects on Choices Between Hedonic and Utilitarian Options218 cited
  • 2012Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education170 cited
  • Cited by

    • 2024Unpacking the determinants of social media-based lifelong learning from the need hierarchy theory5 cited
    • 2020Task-Technology Fit and Continuance of Use of Web-Based Programming Tool: A Pilot Study5 cited