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Cultural Heritage and Communication through Simulation Videogames—A Validation of Minecraft
16 references·1 citing·43 second hop
Cultural Heritage and Communication through Simulation Videogames—A Validation of Minecraft (2019)Cultural Heritage and Communication throu…Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research. (2016)Mining Learning and Crafting …Learning cultural heritage by serious games (2013)Learning cultural heritage by…A serious game model for cultural heritage (2012)A serious game model for cult…Serious games continuum: Between games for purpose and experiential environments for purpose (2011)Serious games continuum: Betw…Developing serious games for cultural heritage: a state-of-the-art review (2010)Developing serious games for …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing (2009)The development of the Game E…Manipulating autonomy, competence, and relatedness support in a game‐learning context: New evidence that all three needs matter (2007)Manipulating autonomy, compet…Distinguishing between games and simulations: A systematic review (2007)Distinguishing between games …Uses of Heritage (2006)Uses of HeritageThe Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…The educational benefits of videogames (2002)The educational benefits of v…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Motivational determinants of risk-taking behavior. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
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  • 2010A Motivational Model of Video Game Engagement1,419 cited
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  • 2007Manipulating autonomy, competence, and relatedness support in a game‐learning context: New evidence that all three needs matter382 cited
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  • 2016Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.

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194 cited
  • 2007Distinguishing between games and simulations: A systematic review180 cited
  • 2012A serious game model for cultural heritage176 cited
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    • 2020Innovation embraces Tradition – The Technology Impact on Interpretation of Cultural Heritage7 cited