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Development of e-comic using pixton and kelase web on linear program of two variables assisted by geogebra
3 references·7 citing·40 second hop
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References

  • 2014Education for sustainable development through e-learning in higher education: experiences from Portugal274 cited
  • 2015E-comics in teaching: Evaluating and using comic strip creator tools for educational purposes46 cited
  • 2017An Instructional Media using Comics on the Systems of Linear Equation34 cited

Cited by

  • 2022Synthesis of Modeling, Visualization, and Programming in GeoGebra as an Effective Approach for Teaching and Learning STEM Topics111 cited
  • 2021Development Of E-Comic Learning Media On The Topic Of The Human Digestive System68 cited
  • 2022A digital educational tool experience in history course: Creating digital comics via Pixton Edu23 cited
  • 2023USING COMICS FOR CLIMATE CHANGE IN SCIENCE EDUCATION: STUDENTS' SOLUTIONS AND AESTHETIC SUBTLETIES10 cited
  • 2024Media Pembelajaran E-Komik Berbasis Kearifan Lokal Pada Mata Pelajaran Bahasa Indonesia Siswa Kelas V Sekolah Dasar9 cited
  • 2022The Development of E-Comic Learning Media for Elementary School Mathematics Learning5 cited
  • 2022PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK KIMIA BERMUATAN LITERASI SAINS UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN KEMAMPUAN KOMUNIKASI PESERTA DIDIK4 cited

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