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The Project ‘Art for Learning Art’ in Contemporary Art Museums
3 references·4 citing·22 second hop
The Project ‘Art for Learning Art’ in Contemporary Art Museums (2019)The Project ‘Art for Learning Art’ in Con…From The Emancipated Spectator (2025)From The Emancipated SpectatorAesthetics of Interaction in Digital Art (2013)Aesthetics of Interaction in …New media in the white cube and beyond: curatorial models for digital art (2009)New media in the white cube a…Artificial Intelligence and Digital Museum VR Environment Design Based on Embedded Image Processing (2024)Artificial Intelligence and D…Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition (2023)Designing and Evaluating Aven…Virtual reality and augmented reality technologies for art education: The perceptions and responses of undergraduate students (2021)Virtual reality and augmented…Implementación en el museo de las Metodologías Basadas en las Artes: una experiencia didáctica a partir de las Metodologías Artísticas de Enseñanza-Aprendizaje (2020)Implementación en el museo de…Re-conceptualizing Museum Audiences: Power, Activity, Responsibility (2010)Arts-based Methods in Socially Engaged Research Practice: A Classification Framework (2017)Content Analysis: A Flexible Methodology (2006)A mixed reality simulation offers strategic practice for pre-service teachers (2019)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Grounded theory research: Procedures, canons, and evaluative criteria (1990)Using thematic analysis in psychology (2006)Understanding museum visitors’ question-asking through a mobile app (2023)Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums (2025)TripAdvisor Reviews of London Museums: A New Approach to Understanding Visitors (2018)Experiencing immersive virtual reality in museums (2019)The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)Deleuze and the Anthropology of Becoming (2010)Wounded cities: Memory-work and a place-based ethics of care (2011)Methodology-21: what do we do in the afterward? (2013)High-Tech Trash: Glitch, Noise, and Aesthetic Failure (2019)Informatic tactics: Indigenous activism and digital cartographies of gender-based violence (2020)Instagram as an exhibition space: reflections on digital remediation in the time of COVID-19 (2021)Contemporary Art and New Media (2016)Digital media, development and political creativity – between Utopia and digital disruption in urban Nairobi (2017)AI in the Public Eye: Investigating Public AI Literacy Through AI Art (2023)
this work references cited by second hop

References

  • 2025From The Emancipated Spectator1,648 cited
  • 2013Aesthetics of Interaction in Digital Art188 cited
  • 2009New media in the white cube and beyond: curatorial models for digital art72 cited

Cited by

  • 2020Implementación en el museo de las Metodologías Basadas en las Artes: una experiencia didáctica a partir de las Metodologías Artísticas de Enseñanza-Aprendizaje9 cited
  • 2023Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition8 cited
  • 2021Virtual reality and augmented reality technologies for art education: The perceptions and responses of undergraduate students6 cited
  • 2024Artificial Intelligence and Digital Museum VR Environment Design Based on Embedded Image Processing2 cited

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