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Inclusive Museums and Augmented Reality: Affordances, Participation, Ethics, and Fun
2 references·11 citing·49 second hop
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this work references cited by second hop

References

  • 2006Demonstrating Rigor Using Thematic Analysis: A Hybrid Approach of Inductive and Deductive Coding and Theme Development11,797 cited
  • 2016Accessible museum collections for the visually impaired67 cited

Cited by

  • 2024Ethics of Artificial Intelligence for Cultural Heritage: Opportunities and Challenges86 cited
  • 2023A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritage20 cited
  • 2022UNDERSTANDING XR TECHNOLOGY ACCEPTANCE BY PHYSICALLY DISABLED TOURISTS IN MUSEUMS16 cited
  • 2022Accessibility Criteria for an Inclusive Museum for People with Learning Disabilities: A Review8 cited
  • 2021Technology and Education as Elements in Museum Cultural Inclusion8 cited
  • 2022The accessibility of visually impaired people to museums and art through ICTs4 cited
  • 2019A survey of networked and Wi-Fi enabled practices to support disabled learners in museums4 cited
  • 2023Cultural tourism experiences and children with disabilities: are Italian museums ready?2 cited
  • 2022VR, AR and Tactile Replicas for Accessible Museums. The Museum of Oriental Art in Turin2 cited
  • 2025Technologies used for visually impaired individuals in the museum environment: a systematic review2 cited
  • 2025Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities1 cited

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