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Students Perception on the use of Project-Based Learning in Software Engineering Education
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Students Perception on the use of Project-Based Learning in Software Engineering Education (2019)Students Perception on the use of Project…Gamification in Software Engineering Education: An Empirical Study (2017)Gamification in Software Engi…Enhancing the Student Learning Experience in Software Engineering Project Courses (2017)Enhancing the Student Learnin…A systematic mapping study on game-related methods for software engineering education (2017)A systematic mapping study on…Project-Based Learning (2015)Project-Based LearningMulti-Role Project (MRP): A New Project-Based Learning Method for STEM (2015)Multi-Role Project (MRP): A N…Enhancing Project-Based Learning in Software Engineering Lab Teaching Through an E-Portfolio Approach (2012)Enhancing Project-Based Learn…Game2Learn (2008)Game2LearnPrinciples of survey research (2001)Principles of survey researchMotivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)Motivating Project-Based Lear…Engineering for a Changing World (2010)Games, Motivation, and Learning: A Research and Practice Model (2002)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)SEEQ: A RELIABLE, VALID, AND USEFUL INSTRUMENT FOR COLLECTING STUDENTS' EVALUATIONS OF UNIVERSITY TEACHING (1982)Directions for Research and Development on Electronic Portfolios (2005)Implementing Project-Based Learning And E-Portfolio Assessment In an Undergraduate Course (2006)Using Project-Based-Learning in a mobile application development course—An experience report (2015)The Reflective Practitioner: How Professionals Think in Action (1985)Situated Cognition and the Culture of Learning (1989)Motivational and self-regulated learning components of classroom academic performance. (1990)Problem Based Learning: An instructional model and its constructivist framework (1995)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Overview of Problem-based Learning: Definitions and Distinctions (2006)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objectives: The Classification of Educational Goals. (1956)A Guide to the project management body of knowledge (1996)Impacts of the project based (PBL) science, technology, engineering and mathematics (STEM) education on academic achievement and career interests of vocational high school students (2018)Gamified Project-Based Learning: A Systematic Review of the Research Landscape (2023)A Temporally Based Framework and Taxonomy of Team Processes (2001)Teamwork Quality and the Success of Innovative Projects: A Theoretical Concept and Empirical Evidence (2001)Team Implicit Coordination Processes: A Team Knowledge–Based Approach (2008)Design sprint in classroom: exploring new active learning tools for project-based learning approach (2019)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification. using game-design elements in non-gaming contexts (2011)For the Win: How Game Thinking Can Revolutionize Your Business (2012)A systematic review of mobile game-based learning in STEM education (2020)The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review (2020)The Shift to Gamification in Education: A Review on Dominant Issues (2020)Gamification in software engineering – A systematic mapping (2014)Gamification in Engineering Education – a Preliminary Literature Review (2020)A gamification strategy in engineering education—A case study on motivation and engagement (2021)Developing key performance indicators for airport safety and security (2007)A proposal for a set of attributes relevant for Web portal data quality (2008)How enterprise architecture improves the quality of IT investment decisions (2019)
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References

  • 1991Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning3,592 cited
  • 2001Principles of survey research373 cited
  • 2017A systematic mapping study on game-related methods for software engineering education154 cited
  • 2017Enhancing the Student Learning Experience in Software Engineering Project Courses109 cited
  • 2008Game2Learn85 cited
  • 2015Project-Based Learning80 cited
  • 2015Multi-Role Project (MRP): A New Project-Based Learning Method for STEM78 cited
  • 2012Enhancing Project-Based Learning in Software Engineering Lab Teaching Through an E-Portfolio Approach75 cited
  • 2017Gamification in Software Engineering Education: An Empirical Study57 cited

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