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History has recorded the aggressive fandom campaigns of the 2010s, which drove vulnerable minority actors from their careers and homes. #GamerGate was the most iconic of these movements with its claim to focus on the ethics in games journalism. This article examines select news coverage of the #GamerGate movement from its initial outset in 2014 to today to identify how the movement changed news reporting’s approach to fandom harassment stories. #GamerGate’s development and deployment media of frames were examined to see how the repertoires of contention shaped during this period played into social and political events that followed.
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Stored only when both papers are in the corpus — 36 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.