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VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation
11 references·1 citing·48 second hop
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation (2019)VR with Older Adults: Participatory Desig…Older Adults and Voice Interaction (2019)Older Adults and Voice Intera…Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach (2018)Guidelines towards better par…Older adults and hackathons: a qualitative study (2017)Older adults and hackathons: …LivingLab PJAIT (2017)LivingLab PJAITA Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers (2016)A Location-Based Game for Two…Design for user empowerment (2015)Design for user empowermentAn Age-Old Problem (2015)An Age-Old ProblemParticipatory design with older adults (2013)Participatory design with old…Engaging older people using participatory design (2012)Engaging older people using p…The firekeepers: aging considered as a resource (2011)The firekeepers: aging consid…Living Lab Research Landscape: From User Centred Design and User Experience towards User Cocreation (2010)Living Lab Research Landscape…A solution for creating dynamic networks of symptoms in cognitive-behavioral functional analysis and therapy – participatory design protocol (2023)A solution for creating dynam…Handbook of the psychology of aging (1980)The design of children's technology (1998)The Cambridge encyclopedia of hunters and gatherers (2000)Connecting at Local Level: Exploring Opportunities for Future Design of Technology to Support Social Connections in Age-friendly Communities (2020)Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory (2023)Caregiving Artificial Intelligence Chatbot for Older Adults and Their Preferences, Well-Being, and Social Connectivity: Mixed-Method Study (2024)Designing for dynamic diversity (2002)Using thematic analysis in psychology (2006)Older adults as digital content producers (2013)Never too old (2014)Social work with disabled people (2017)Inclusion of Older Adults in the Research and Design of Digital Technology (2019)Productivity loss in idea-generating groups: Tracking down the blocking effect. (1991)Fifty Years of Creativity Research (1998)Handbook of Creativity (1998)Twenty Years of Creativity Research in Human-Computer Interaction (2018)Understanding Older Adults' Participation in Design Workshops (2020)Co-Design with Older Adults: Examining and Reflecting on Collaboration with Aging Communities (2021)Successful Aging (1997)Successful Aging (1998)From Intervention to Co-constitution: New Directions in Theorizing about Aging and Technology (2018)The wisdom of older technology (non)users (2018)Use of Intelligent Voice Assistants by Older Adults with Low Technology Use (2020)Childhood and Society (2026)Accessible Environments : Toward Universal Design (1991)Ability-Based Design (2011)Tenets for Social Accessibility (2018)Considerations for AI fairness for people with disabilities (2019)Unblind your apps (2020)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Case Study Research: Design and Methods (1984)Qualitative Data Analysis: An Expanded Sourcebook (1994)Older Adults and Crowdsourcing (2018)Older Adults and Voice Interaction: A Pilot Study with Google Home (2019)“STILL AROUND”: Experiences and Survival Strategies of Veteran Women Software Developers (2023)State-of-the-art and good practice in the field of living labs (2006)Co-creation and the new landscapes of design (2008)Sustainable Technologies for Older Adults (2021)Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Technologies for Promoting Social Participation in Later Life (2019)Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone Applications (2024)Social intelligence: the new science of human relationships (2007)Living Labs: a systematic literature review (2015)Living labs: From scattered initiatives to a global movement (2019)Reallabore (2021)Older Adults' Perception and Use of Voice User Interfaces (2019)Voice assistants and older people (2019)Reducing Loneliness Among Aging Adults: The Roles of Personal Voice Assistants and Anthropomorphic Interactions (2021)
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References

  • 2015An Age-Old Problem460 cited
  • 2012Engaging older people using participatory design323 cited
  • 2015Design for user empowerment164 cited
  • 2010Living Lab Research Landscape: From User Centred Design and User Experience towards User Cocreation153 cited
  • 2019Older Adults and Voice Interaction125 cited
  • 2013Participatory design with older adults94 cited
  • 2011The firekeepers: aging considered as a resource45 cited
  • 2018Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach45 cited
  • 2017Older adults and hackathons: a qualitative study39 cited
  • 2017LivingLab PJAIT34 cited
  • 2016A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers32 cited

Cited by

  • 2023A solution for creating dynamic networks of symptoms in cognitive-behavioral functional analysis and therapy – participatory design protocol3 cited

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