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Virtual sports deserve real sports medical attention
6 references·2 citing·36 second hop
Virtual sports deserve real sports medical attention (2019)Virtual sports deserve real sports medica…Managing the health of the eSport athlete: an integrated health management model (2019)Managing the health of the eS…Esports: The Chess of the 21st Century (2019)Esports: The Chess of the 21s…Effects of screentime on the health and well-being of children and adolescents: a systematic review of reviews (2019)Effects of screentime on the …IOC consensus statement: dietary supplements and the high-performance athlete (2018)IOC consensus statement: diet…What Is eSports and Why Do People Watch It? (2017)What Is eSports and Why Do Pe…eSports – Competitive sports or recreational activity? (2017)eSports – Competitive sports …The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes (2024)The Prevalence of Mental Ill …Mental health symptoms in electronic football players (2021)Mental health symptoms in ele…The Role of Emotions in Marketing (1999)From game design elements to gamefulness (2011)eSport: Construct specifications and implications for sport management (2017)Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries (2018)Esports Research: A Literature Review (2019)Welcome to the experience economy (2019)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)Screen time and sleep among school-aged children and adolescents: A systematic literature review (2014)Social Media and Mental Health: Benefits, Risks, and Opportunities for Research and Practice (2020)The Impact of COVID-19 on Health Behavior, Stress, Financial and Food Security among Middle to High Income Canadian Families with Young Children (2020)Social media use and its impact on adolescent mental health: An umbrella review of the evidence (2021)Perception in chess (1973)The role of deliberate practice in the acquisition of expert performance. (1993)Perceptual-Cognitive Expertise in Sport: A Meta-Analysis (2007)To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports (2021)Cognitive Flexibility and Decision Making Predicts Expertise in the MOBA Esport, League of Legends (2022)Indexing Esport Performance (2022)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Structural equation modeling in practice: A review and recommended two-step approach. (1988)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Why do people watch others play video games? An empirical study on the motivations of Twitch users (2016)Social motivations of live-streaming viewer engagement on Twitch (2018)The validity of two versions of the GHQ in the WHO study of mental illness in general health care (1997)You want to measure coping but your protocol’ too long: Consider the brief cope (1997)The Patient-Reported Outcomes Measurement Information System (PROMIS) developed and tested its first wave of adult self-reported health outcome item banks: 2005–2008 (2010)The PHQ-9 (2001)The Mental Health Continuum: From Languishing to Flourishing in Life (2002)The Warwick-Edinburgh Mental Well-being Scale (WEMWBS): development and UK validation (2007)Reappraisal and mindset interventions on pressurised esport performance (2024)Mental health symptoms and disorders in elite athletes: a systematic review on cultural influencers and barriers to athletes seeking treatment (2019)Prevalence and patterns of dietary supplement use in elite Spanish athletes (2019)Urine Caffeine Concentration in Doping Control Samples from 2004 to 2015 (2019)Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports (2020)The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature (2020)The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review (2021)
this work references cited by second hop

References

  • 2019Effects of screentime on the health and well-being of children and adolescents: a systematic review of reviews1,255 cited
  • 2017What Is eSports and Why Do People Watch It?1,034 cited
  • 2018IOC consensus statement: dietary supplements and the high-performance athlete1,000 cited
  • 2017eSports – Competitive sports or recreational activity?398 cited
  • 2019Managing the health of the eSport athlete: an integrated health management model319 cited
  • 2019Esports: The Chess of the 21st Century92 cited

Cited by

  • 2024The Prevalence of Mental Ill Health in Elite Counter-Strike Athletes40 cited
  • 2021Mental health symptoms in electronic football players36 cited

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