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Audio-augmented museum experiences with gaze tracking
4 references·2 citing·24 second hop
Audio-augmented museum experiences with gaze tracking (2019)Audio-augmented museum experiences with g…Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)Not just seeing, but also fee…Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2R) and Cultural Heritage (2013)Exploring the Affective Museu…LISTEN: a user-adaptive audio-augmented museum guide (2008)LISTEN: a user-adaptive audio…Multimodal audio guide for museums and exhibitions (2006)Multimodal audio guide for mu…Understanding Visitor Behavior in Geographic Exhibit with Eye-Tracking (2025)Understanding Visitor Behavio…To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences (2022)To Go or not to Go? A Partici…Frames of Mind: The Theory of Multiple Intelligences (1984)A Nomadic Information System for Adaptive Exhibition Guidance (1999)Affectively intelligent and adaptive car interfaces (2010)Examining proactiveness and choice in a location-aware mobile museum guide (2011)see me, feel me, touch me, hear me (2013)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The importance of affective quality (2005)Fundamentals of physiological computing (2008)Augmented places: An impact of embodied historical experience on attitudes towards places (2015)Walk1916 (2017)The Applications of Digital Reality in Creative and Oceanic Cultural Industries (2019)Museums in Motion: An Introduction to the History and Functions of Museums (1980)Spending Time on Art (2001)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)Emotional ratings and skin conductance response to visual, auditory and haptic stimuli (2018)Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)Lessons from the lighthouse (2003)Introducing participatory design in museums (2004)Interactive humanoid robots for a science museum (2006)The display makes a difference: A mobile eye tracking study on the perception of art before and after a museum’s rearrangement (2020)The Embodied Gaze: Exploring Applications for Mobile Eye Tracking in the Art Museum (2020)Far from Sight, Close to Imagination: Audio guides on Museum Accessibility in Portugal (2018)EFFECTIVENESS OF USING INFORMATION AND COMMUNICATION TECHNOLOGY IN DEVELOPING MUSEUM EXHIBITIONS: THE CASE O F THE SHARJAH MUSEUMS (2022)Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors (2024)
this work references cited by second hop

References

  • 2017Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition211 cited
  • 2008LISTEN: a user-adaptive audio-augmented museum guide100 cited
  • 2013Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2R) and Cultural Heritage27 cited
  • 2006Multimodal audio guide for museums and exhibitions21 cited

Cited by

  • 2025Understanding Visitor Behavior in Geographic Exhibit with Eye-Tracking3 cited
  • 2022To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences2 cited

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