SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
GDF: A Gamification Design Framework Powered by Model-Driven Engineering
8 references·0 citing·28 second hop
GDF: A Gamification Design Framework Powered by Model-Driven Engineering (2019)GDF: A Gamification Design Framework Powe…Exploring the world through small green steps (2018)Exploring the world through s…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…How to design gamification? A method for engineering gamified software (2017)How to design gamification? A…Gamification in software engineering – A systematic mapping (2014)Gamification in software engi…From game design elements to gamefulness (2011)From game design elements to …Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Optimal Experience: Psychological Studies of Flow in Consciousness. (1989)Optimal Experience: Psycholog…Optimal Experience (1988)Optimal ExperienceA systematic literature review of empirical evidence on computer games and serious games (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)A systematic review of gamification in e-Health (2017)The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education (2018)The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification in theory and action: A survey (2014)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Gamification of e-learning in higher education: a systematic literature review (2023)Saving energy in an office environment: A serious game intervention (2014)Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities (2015)Using ClassCraft to Improve Primary School Students’ Knowledge and Interest in Sustainable Mobility (2021)Fostering Sustainable School Journeys: Insights from Global Active School Travel Programs (2025)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Consumers acceptance of artificially intelligent (AI) device use in service delivery (2019)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Foundations of Game-Based Learning (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Event tourism: Definition, evolution, and research (2007)Putting Education in “Educational” Apps (2015)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Motivational Beliefs, Values, and Goals (2002)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness11,928 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1988Optimal Experience2,363 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research2,229 cited
  • 1989Optimal Experience: Psychological Studies of Flow in Consciousness.941 cited
  • 2014Gamification in software engineering – A systematic mapping387 cited
  • 2017How to design gamification? A method for engineering gamified software324 cited
  • 2018Exploring the world through small green steps33 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work