SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Drawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition
16 references·1 citing·44 second hop
Drawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition (2019)Drawing Things Together: Understandingthe…Constructing Digital Game Exhibitions: Objects, Experiences, and Context (2018)Constructing Digital Game Exh…Rogue Archives (2016)Rogue ArchivesDocumenting virtual world cultures (2015)Documenting virtual world cul…Theorizing participatory intensities (2013)Theorizing participatory inte…Agonistics: Thinking the World Politically (2013)Agonistics: Thinking the Worl…The concept of participation. If they have access and interact, do they really participate? (2012)The concept of participation.…Evidence, memory, identity, and community: four shifting archival paradigms (2012)Evidence, memory, identity, a…Media and Participation: A site of ideological-democratic struggle (2011)Media and Participation: A si…Enacting engagement online: framing social media use for the museum (2011)Enacting engagement online: f…Preserving Virtual Worlds Final Report (2010)Preserving Virtual Worlds Fin…Emulation for Digital Preservation in Practice: The Results (2008)Emulation for Digital Preserv…Cultural Policy: Definitions and Theoretical Approaches (2006)Cultural Policy: Definitions …Making Social Science Matter: Why Social Science Fails and How It Can Succeed Again (2003)Making Social Science Matter:…Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Kn…Hegemony and Socialist Strategy: Towards a Radical Democratic Politics (1985)Hegemony and Socialist Strate…A Ladder Of Citizen Participation (1969)A Ladder Of Citizen Participa…VR/AR artworks in the museum: Redefining preservation through collaboration (2024)VR/AR artworks in the museum:…Between Facts and Norms (1996)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Capitalism, Socialism and Democracy (2010)‘Their two cents worth’: Exploring user agency in readers’ comments in online news media (2012)The Listening Key: Unlocking the Democratic Potential of Indigenous Participatory Media (2015)Regaining Control Citizens who follow politicians on social media and their perceptions of journalism (2019)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)The Invention of Tradition (1986)The Past is a Foreign Country (1986)Toward a survivor-centered approach to records documenting human rights abuse: lessons from community archives (2014)Critical Directions for Archival Approaches to Social Justice (2015)‘To Be Able to Imagine Otherwise’: community archives and the importance of representation (2016)Framing: Toward Clarification of a Fractured Paradigm (1993)The Birth of the Museum: History, Theory, Politics (1995)Uses of Heritage (2006)Building brand loyalty through user engagement in online brand communities in social networking sites (2015)The mediating effect of brand image on the relationships between social media advertising content, sales promotion content and behaviuoral intention (2019)How do museums foster loyalty in tech-savvy visitors? The role of social media and digital experience (2021)Understanding Public Policy (1972)The Foucault Effect: Studies in Governmentality (1991)The Rise of the Creative Class (2002)Geopolitics and Soft Power: Japan's Cultural Policy and Cultural Diplomacy in Asia (2012)Who benefits from public funding of the performing arts? Comparing the art provision and the hegemony–distinction approaches (2012)The cultural industry policies of the Korean government and the Korean Wave (2013)Power/Knowledge: Selected Interviews and Other Writings 1972-1977 (1980)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)‘Let’s Get Them Involved’ . . . to Some Extent: Analyzing Online News Participation (2015)Beyond the Ladder of Participation: An Analytical Toolkit for the Critical Analysis of Participatory Media Processes (2016)Deliberative Democracy and Beyond (2002)Reframing Public Policy (2003)Coloniality of Power, Eurocentrism, and Latin America (2008)Citizen Participation in Decision Making: Is It Worth the Effort? (2004)Varieties of Participation in Complex Governance (2006)Beyond Engagement and Participation: User and Community Coproduction of Public Services (2007)Tourism as experience (1998)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Virtual museums, a survey and some issues for consideration (2009)Fandom, Negotiation, and Participatory Culture (2018)"Coming Out Okay" (2019)Born digital: The Black lives matter movement and memory after the digital turn (2020)Public value creation through collaborative innovation (2016)Critical dialogical accountability: From accounting-based accountability to accountability-based accounting (2018)The politics of co-production: participation, power, and transformation (2019)
this work references cited by second hop

References

  • 1969A Ladder Of Citizen Participation17,032 cited
  • 1985Hegemony and Socialist Strategy: Towards a Radical Democratic Politics9,270 cited
  • 2013Agonistics: Thinking the World Politically1,996 cited
  • 1992Museums and the Shaping of Knowledge947 cited
  • 2011Media and Participation: A site of ideological-democratic struggle588 cited
  • 2012Evidence, memory, identity, and community: four shifting archival paradigms450 cited
  • 2016Rogue Archives262 cited
  • 2012The concept of participation. If they have access and interact, do they really participate?220 cited
  • 2006Cultural Policy: Definitions and Theoretical Approaches215 cited
  • 2011Enacting engagement online: framing social media use for the museum207 cited
  • 2013Theorizing participatory intensities183 cited
  • 2008Emulation for Digital Preservation in Practice: The Results57 cited
  • 2010Preserving Virtual Worlds Final Report56 cited
  • 2003Making Social Science Matter: Why Social Science Fails and How It Can Succeed Again43 cited
  • 2015Documenting virtual world cultures39 cited
  • 2018Constructing Digital Game Exhibitions: Objects, Experiences, and Context

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

21 cited

Cited by

  • 2024VR/AR artworks in the museum: Redefining preservation through collaboration8 cited