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Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box
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Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box (2019)Are Loot Boxes Addictive? Analyzing Parti…Adolescents and loot boxes: links with problem gambling and motivations for purchase (2019)Adolescents and loot boxes: l…The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review (2017)The Effect of Losses Disguise…Forms of gambling, gambling involvement and problem gambling: evidence from a Swedish population survey (2017)Forms of gambling, gambling i…Distinguishing between gaming and gambling activities in addiction research (2015)Distinguishing between gaming…Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample (2014)Problematic Internet Use and …Do Social Casino Gamers Migrate to Online Gambling? An Assessment of Migration Rate and Potential Predictors (2014)Do Social Casino Gamers Migra…Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies (2012)Internet and Gaming Addiction…Is Video-Game Playing a Risk Factor for Pathological Gambling in Australian Adolescents? (2009)Is Video-Game Playing a Risk …Development and Validation of a Game Addiction Scale for Adolescents (2009)Development and Validation of…The role of money in the excitement of gambling. (2008)The role of money in the exci…Heart rate arousal and excitement in gambling: Winners versus losers. (2005)Heart rate arousal and excite…Arousal, sensation seeking and frequency of gambling in off‐course horse racing bettors (1997)Arousal, sensation seeking an…A power primer. (1992)A power primer.Arousal and Sensation-Seeking Components in the General Explanation of Gambling and Gambling Addictions (1986)Arousal and Sensation-Seeking…Real and laboratory gambling, sensation‐seeking and arousal (1984)Real and laboratory gambling,…Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review (2021)Characteristics of Gamers who…Manual for the State-Trait Anxiety Inventory (1970)The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Neurobiological correlates of problem gambling in a quasi-realistic blackjack scenario as revealed by fMRI (2010)Physiological Responses to Near-Miss Outcomes and Personal Control During Simulated Gambling (2011)Decision making, cognitive distortions and emotional distress: A comparison between pathological gamblers and healthy controls (2016)The statistical power of abnormal-social psychological research: A review. 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References

  • 1992A power primer.44,746 cited
  • 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
  • 2012Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies437 cited
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  • 2014Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample377 cited
  • 2019Adolescents and loot boxes: links with problem gambling and motivations for purchase225 cited
  • 2017Forms of gambling, gambling involvement and problem gambling: evidence from a Swedish population survey173 cited
  • 1986Arousal and Sensation-Seeking Components in the General Explanation of Gambling and Gambling Addictions164 cited
  • 2014Do Social Casino Gamers Migrate to Online Gambling? An Assessment of Migration Rate and Potential Predictors128 cited
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  • 2015Distinguishing between gaming and gambling activities in addiction research108 cited
  • 1997Arousal, sensation seeking and frequency of gambling in off‐course horse racing bettors102 cited
  • 2017The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review85 cited
  • 2008The role of money in the excitement of gambling.

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74 cited
  • 2009Is Video-Game Playing a Risk Factor for Pathological Gambling in Australian Adolescents?68 cited
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    • 2021Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review56 cited