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Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development
16 references·16 citing·46 second hopsampled
Apps for Mental Health: An Evaluation of Behavior Change Strategies and Recommendations for Future Development (2019)Apps for Mental Health: An Evaluation of …Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (2018)Proceedings of the 2018 CHI C…Towards Personality-driven Persuasive Health Games and Gamified Systems (2017)Towards Personality-driven Pe…Needed Innovation in Digital Health and Smartphone Applications for Mental Health (2017)Needed Innovation in Digital …The Use and Effectiveness of Mobile Apps for Depression: Results From a Fully Remote Clinical Trial (2016)The Use and Effectiveness of …Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments (2016)Mental Health Smartphone Apps…Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms (2015)Randomized Controlled Trial o…Modeling the efficacy of persuasive strategies for different gamer types in serious games for health (2014)Modeling the efficacy of pers…The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions (2013)The Behavior Change Technique…Persuasive System Design Does Matter: a Systematic Review of Adherence to Web-based Interventions (2012)Persuasive System Design Does…Persuasive Features in Web-Based Alcohol and Smoking Interventions: A Systematic Review of the Literature (2011)Persuasive Features in Web-Ba…Habits make smartphone use more pervasive (2011)Habits make smartphone use mo…Individually-tailored, Internet-based treatment for anxiety disorders: A randomized controlled trial (2010)Individually-tailored, Intern…A taxonomy of behavior change techniques used in interventions. 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(2000)The PHQ-9 (2001)Serious Games and Gamification for Mental Health: Current Status and Promising Directions (2017)Clinical review of user engagement with mental health smartphone apps: evidence, theory and improvements (2018)The efficacy of app‐supported smartphone interventions for mental health problems: a meta‐analysis of randomized controlled trials (2019)Lifetime Prevalence and Age-of-Onset Distributions of DSM-IV Disorders in the National Comorbidity Survey Replication (2005)A Brief Measure for Assessing Generalized Anxiety Disorder (2006)Smartphones for Smarter Delivery of Mental Health Programs: A Systematic Review (2013)Insights from user reviews to improve mental health apps (2020)The Economic Burden of Adults with Major Depressive Disorder in the United States (2010 and 2018) (2021)The evolving field of digital mental health: current evidence and implementation issues for smartphone apps, generative artificial intelligence, and virtual reality (2025)Supporting prospective teachers' conceptions of modelling in science (2004)A survey on big data-driven digital phenotyping of mental health (2019)How transparency modulates trust in artificial intelligence (2022)
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References

  • 1977The Measurement of Observer Agreement for Categorical Data81,000 cited
  • 2013The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions7,618 cited
  • 2005Mental Illness and/or Mental Health? Investigating Axioms of the Complete State Model of Health.3,354 cited
  • 2008A taxonomy of behavior change techniques used in interventions.2,524 cited
  • 1993Bias, prevalence and kappa2,175 cited
  • 2012Persuasive System Design Does Matter: a Systematic Review of Adherence to Web-based Interventions1,307 cited
  • 2011Habits make smartphone use more pervasive1,190 cited
  • 2016Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments886 cited
  • 2018Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems569 cited
  • 2016The Use and Effectiveness of Mobile Apps for Depression: Results From a Fully Remote Clinical Trial375 cited
  • 2017Needed Innovation in Digital Health and Smartphone Applications for Mental Health361 cited
  • 2014Modeling the efficacy of persuasive strategies for different gamer types in serious games for health320 cited
  • 2017Towards Personality-driven Persuasive Health Games and Gamified Systems276 cited
  • 2015Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms

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265 cited
  • 2010Individually-tailored, Internet-based treatment for anxiety disorders: A randomized controlled trial227 cited
  • 2011Persuasive Features in Web-Based Alcohol and Smoking Interventions: A Systematic Review of the Literature203 cited
  • Cited by

    • 2020Co-Designing a Mobile App to Improve Mental Health and Well-Being: Focus Group Study76 cited
    • 2023Gamification: a Novel Approach to Mental Health Promotion69 cited
    • 2021Personality-based approach for tailoring persuasive mental health applications50 cited
    • 2022A Systematic and Comparative Review of Behavior Change Strategies in Stress Management Apps: Opportunities for Improvement40 cited
    • 2023Scope, Characteristics, Behavior Change Techniques, and Quality of Conversational Agents for Mental Health and Well-Being: Systematic Assessment of Apps23 cited
    • 2022Motivation-based approach for tailoring persuasive mental health applications20 cited
    • 2020A Systematic Review of Persuasive Strategies in Stress Management Apps.14 cited
    • 2024Designing personalized mental health interventions for anxiety: CBT therapists’ perspective13 cited
    • 2022SortOut: Persuasive Stress Management Mobile Application for Higher Education Students11 cited
    • 2023A Web-Based Stratified Stepped Care Platform for Mental Well-being (TourHeart+): User-Centered Research and Design10 cited
    • 2025Design and development of a mobile mental health application for individuals with depression and anxiety: design science research methods8 cited
    • 2025Nationwide Implementation of Unguided Cognitive Behavioral Therapy for Adolescent Depression: Observational Study of SPARX7 cited
    • 2025Toward Digital Self-Monitoring of Mental Health in the General Population: Scoping Review of Existing Approaches to Self-Report Measurement7 cited
    • 2021Literature-based requirements analysis review of persuasive systems design for mental health applications7 cited
    • 2024Evaluating mobile mental health apps using the mobile application rating scale (MARS) in the U.S.7 cited
    • 2022Usability Testing of a Gratitude Application for Promoting Mental Well-Being7 cited