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A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage
2 references·6 citing·31 second hop
A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage (2020)A Prototype that Fuses Virtual Reality, R…User-centered design of a virtual reality exhibit for archaeological museums (2017)User-centered design of a vir…Virtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…Curating with Technology: How to Bring Old Fashion Back to Life in Museum Exhibitions (2025)Curating with Technology: How…Heritage buildings management: the role of situational awareness and cyber-physical systems (2024)Heritage buildings management…Agents Based Cyber-Physical Diffused Museums Over Web Interoperability Standards (2023)Agents Based Cyber-Physical D…The Application of Interactive Humanoid Robots in the History Education of Museums Under Artificial Intelligence (2022)The Application of Interactiv…Archaeology and Virtual Simulation Restoration of Costumes in the Han Xizai Banquet Painting (2022)Archaeology and Virtual Simul…THE FUTURE OF TOURIST GUIDANCE CONCERNING THE DIGITAL TECHNOLOGY: A COMPARATIVE STUDY (2020)THE FUTURE OF TOURIST GUIDANC…Virtual museum system evaluation through user studies (2017)VR technologies as an extension to the museum exhibition: A case study of the Silk Road museums in Samarkand (2020)Regeneration of Liangzhu culture: multimedia exhibition, simulated restoration, innovative cultural products, nearby area integration, virtual reality and augmented reality (2023)Organization Design: An Information Processing View (1974)The Tourist Gaze 3.0 (2011)Adoption and use of emerging cultural technologies in China's museums (2018)Müzelerde Dijitalleşme Sürecine İlişkin Sanal Müzelerin İncelenmesi (2022)Scenarios for the future of tour guiding: A Delphi-based analysis for 2040 (2024)Virtual Reconstruction of Historical Men’s Suit (2018)The “Intrinsic Value” of Cultural Heritage as Driver for Circular Human-Centered Adaptive Reuse (2021)Research on Archaeology and Digital Restoration of Costumes in DaoLian Painting (2022)Study on digital protection and innovative design of Qin opera costumes (2022)A Machine Learning-Enhanced 3D Reverse Design Approach to Personalized Garments in Pursuit of Sustainability (2023)A Bibliometric Analysis of Educational Studies About “Museum Education (2020)Inside the Digital Learning Laboratory: New Directions in Museum Education (2020)Designing Reenacted Chatbots to Enhance Museum Experience (2021)AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework (2025)How generative AI shapes user perceived value and adoption intention in digital museum experiences (2025)MÜZELERDE TEKNOLOJİ VE YAPAY ZEKÂ KULLANIMI ÜZERİNE YAPILAN ÇALIŞMALARIN İNCELENMESİ (2025)Virtual Museums as a New Type of Cyber-Physical-Social System (2019)Towards implementing an AI chatbot platform for museums (2020)Archives, linked data and the digital humanities: increasing access to digitised and born-digital archives via the semantic web (2021)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Designing for Situation Awareness: An Approach to User-Centered Design (2003)Toward a Theory of Situation Awareness in Dynamic Systems (2017)Effects of podcast tours on tourist experiences in a national park (2011)The impact of storytelling on the consumer brand experience: The case of a firm-originated story (2012)Is well-being associated with the quantity and quality of social interactions? (2019)Developing serious games for cultural heritage: a state-of-the-art review (2010)DynaMus: A fully dynamic 3D virtual museum framework (2016)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)
this work references cited by second hop

References

  • 2004Virtual museums for all: employing game technology for edutainment144 cited
  • 2017User-centered design of a virtual reality exhibit for archaeological museums64 cited

Cited by

  • 2022Archaeology and Virtual Simulation Restoration of Costumes in the Han Xizai Banquet Painting32 cited
  • 2024Heritage buildings management: the role of situational awareness and cyber-physical systems13 cited
  • 2022The Application of Interactive Humanoid Robots in the History Education of Museums Under Artificial Intelligence12 cited
  • 2020THE FUTURE OF TOURIST GUIDANCE CONCERNING THE DIGITAL TECHNOLOGY: A COMPARATIVE STUDY10 cited
  • 2023Agents Based Cyber-Physical Diffused Museums Over Web Interoperability Standards4 cited
  • 2025Curating with Technology: How to Bring Old Fashion Back to Life in Museum Exhibitions2 cited

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