SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Strategies for significant learning in the museum, based on interactive experiences
5 references·1 citing·27 second hop
Strategies for significant learning in the museum, based on interactive experiences (2019)Strategies for significant learning in th…The MUSETECH Model (2019)The MUSETECH ModelNarrativas museográficas interactivas (2018)Narrativas museográficas inte…¿Qué opinan los adolescentes sobre los museos y la didáctica? (2016)¿Qué opinan los adolescentes …User experience of museum technologies: the phenomenological scales (2010)User experience of museum tec…Museos para la inclusión : estrategias para favorecer experiencias interactivas (2010)Museos para la inclusión : es…To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences (2022)To Go or not to Go? A Partici…THE UNIVERSAL SURVEY MUSEUM (1980)Including museums: perspectives on museums, galleries and social inclusion (2001)Museums, Lifelong Learning and Civil Society (2008)Los Museos como Pedagogía Social o la necesidad de cambiar la mirada cívica y cultural (2012)Communication and Education at Museums in Castille and León (2020)Discipline and Punish: The Birth of the Prison (1978)Discipline and Punish: The Birth of the Prison. (1978)Qualitative Data Analysis (2008)Does it pay off for museums to foster creativity? The complementary effect of innovative visitor experiences (2018)Designing Reenacted Chatbots to Enhance Museum Experience (2021)Technology and museum visitor experiences: a four stage model of evolution (2023)Index for Inclusion: Developing Learning and Participation in Schools. (2000)Index for inclusion: developing learning and participation in schools (2012)Factores para la valoración de las experiencias en museos en el alumnado de primaria. Posible huella del uso de las VTS en el Museo Picasso de Barcelona (2019)Los Museos de Ciencias como recurso didáctico para la Educación Secundaria (2022)Social inclusion in museum education : a literature review (2022)Manual de museografía interactiva (2010)Sobre la curaduría y su papel en la divulgación (2010)The Participatory Museum (2010)The Museum Experience (2016)Museums and the Interpretation of Visual Culture (2020)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)Lessons from the lighthouse (2003)Introducing participatory design in museums (2004)Interactive humanoid robots for a science museum (2006)
this work references cited by second hop

References

  • 2019The MUSETECH Model66 cited
  • 2010User experience of museum technologies: the phenomenological scales66 cited
  • 2016¿Qué opinan los adolescentes sobre los museos y la didáctica?15 cited
  • 2018Narrativas museográficas interactivas5 cited
  • 2010Museos para la inclusión : estrategias para favorecer experiencias interactivas5 cited

Cited by

  • 2022To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work