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Char Davies's Immersive Virtual Art and the Essence of Spatiality
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Char Davies's Immersive Virtual Art and the Essence of Spatiality (2007)Char Davies's Immersive Virtual Art and t…VR/AR artworks in the museum: Redefining preservation through collaboration (2024)VR/AR artworks in the museum:…The Art of Interaction: What HCI Can Learn from Interactive Art (2018)The Art of Interaction: What …Art, Interaction and Engagement (2011)Art, Interaction and Engageme…The Creative Process Where the Artist Is Amplified or Superseded by the Computer (1973)Procedures in complex systems: the airline cockpit (1997)3 Behaviourist Art and the Cybernetic Vision (1966–67) (2003)Evaluating Creativity (2012)Framing Interaction through Engagement in Interactive Open Ended Environments (2012)Predicting emotional responses in interactive art using Random Forests: a model grounded in enactive aesthetics (2025)The Handbook of Social Psychology (1969)Beyond Boredom and Anxiety: The Experience of Play in Work and Games. (1977)The creative mind: Myths and mechanisms (1995)Is it Art, is it HCI? Exploring Tensions Between Practice and Research (2023)A drop of light: an interactive new media art investigation of human-technology symbiosis (2024)Art, Identity, and AI: Navigating Authenticity in Creative Practice (2025)Six Years: The Dematerialization of the Art Object from 1966 to 1972 (1974)Qualitative Researching (1997)An Introduction to Qualitative Research (2009)Integrating Digital Technologies into Cultural Heritage Conservation to Engage Young Audiences: A Case Study of Milele Museum, Rwanda (2025)
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  • 2018The Art of Interaction: What HCI Can Learn from Interactive Art18 cited
  • 2011Art, Interaction and Engagement14 cited
  • 2024VR/AR artworks in the museum: Redefining preservation through collaboration8 cited

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