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Validation of a mobile game-based assessment of cognitive control among children and adolescents
14 references·3 citing·60 second hopsampled
Validation of a mobile game-based assessment of cognitive control among children and adolescents (2020)Validation of a mobile game-based assessm…The Potential of Game-Based Digital Biomarkers for Modeling Mental Health (2019)The Potential of Game-Based D…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…Moving psychological assessment out of the controlled laboratory setting: Practical challenges. (2019)Moving psychological assessme…Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review (2019)Gamification in Apps and Tech…Development, feasibility and acceptability of a gamified cognitive DEvelopmental assessment on an E-Platform (DEEP) in rural Indian pre-schoolers – a pilot study (2019)Development, feasibility and …Serious Gaming in Medical Education (2016)Serious Gaming in Medical Edu…Serious game development as a strategy for health promotion and tackling childhood obesity (2016)Serious game development as a…Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments (2016)Mental Health Smartphone Apps…A Serious Game for Clinical Assessment of Cognitive Status: Validation Study (2016)A Serious Game for Clinical A…Validity of Child-Adolescent Self-reported Executive Function Difficulty Screening Questionnaire (2014)Validity of Child-Adolescent …Practitioner Review: Do performance‐based measures and ratings of executive function assess the same construct? (2012)Practitioner Review: Do perfo…Improving the ecological validity of executive functioning assessment (2006)Improving the ecological vali…Comparing effect sizes in follow-up studies: ROC Area, Cohen's d, and r. (2005)Comparing effect sizes in fol…The role of similarity in categorization: providing a groundwork (1994)The role of similarity in cat…Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review (2024)Use of Serious Games in Inter…The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review (2021)The Making and Evaluation of …A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood (2021)A narrative review of methods…Essentials of Psychological Testing (1960)The Intentional Stance (1987)Diagnostic and Statistical Manual of Mental Disorders. 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(2012)Video game training enhances cognitive control in older adults (2013)Older Adults' Reasons for Using Technology while Aging in Place (2015)A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study (2021)Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) (2021)Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study (2022)Rapid prototyping: An alternative instructional design strategy (1990)Serious gaming technology in major incident triage training: A pragmatic controlled trial (2010)A Systematic Review of Serious Games in Training Health Care Professionals (2015)Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic review and meta-analysis protocol (2018)Making Learning Fun: Gaming in Radiology Education (2019)Escape Rooms as a Clinical Evaluation Method for Nursing Students (2020)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Benefits of gamification in medical education (2022)Affective Computing (1997)Life on the Screen: Identity in the Age of the Internet (1997)The episodic buffer: a new component of working memory? (2000)Can digital data diagnose mental health problems? 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References

  • 2005Comparing effect sizes in follow-up studies: ROC Area, Cohen's d, and r.1,604 cited
  • 2012Practitioner Review: Do performance‐based measures and ratings of executive function assess the same construct?1,377 cited
  • 2016Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments886 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review646 cited
  • 1994The role of similarity in categorization: providing a groundwork473 cited
  • 2006Improving the ecological validity of executive functioning assessment462 cited
  • 2019Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review280 cited
  • 2016A Serious Game for Clinical Assessment of Cognitive Status: Validation Study132 cited
  • 2016Serious Gaming in Medical Education104 cited
  • 2019The Potential of Game-Based Digital Biomarkers for Modeling Mental Health80 cited
  • 2019Development, feasibility and acceptability of a gamified cognitive DEvelopmental assessment on an E-Platform (DEEP) in rural Indian pre-schoolers – a pilot study62 cited
  • 2014Validity of Child-Adolescent Self-reported Executive Function Difficulty Screening Questionnaire52 cited
  • 2016Serious game development as a strategy for health promotion and tackling childhood obesity42 cited
  • 2019

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Moving psychological assessment out of the controlled laboratory setting: Practical challenges.
39 cited

Cited by

  • 2021A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood32 cited
  • 2021The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review31 cited
  • 2024Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review30 cited