SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
A Qualitative Meta-Analysis on the Use of Serious Games to Support Learners with Intellectual and Developmental Disabilities: What We Know, What We Need to Know and What We Can Do
16 references·0 citing·35 second hop
A Qualitative Meta-Analysis on the Use of Serious Games to Support Learners with Intellectual and Developmental Disabilities: What We Know, What We Need to Know and What We Can Do (2020)A Qualitative Meta-Analysis on the Use of…Designing Serious Game Interventions for Individuals with Autism (2014)Designing Serious Game Interv…The social model of disability: thirty years on (2013)The social model of disabilit…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Autism as a Natural Human Variation: Reflections on the Claims of the Neurodiversity Movement (2011)Autism as a Natural Human Var…Game accessibility: a survey (2010)Game accessibility: a surveyPreferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for…Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for…A Qualitative Meta-Analysis of Computer Games as Learning Tools (2009)A Qualitative Meta-Analysis o…Success Factors for Destination Marketing Web Sites: A Qualitative Meta-Analysis (2007)Success Factors for Destinati…Serious Games : An Overview (2007)Serious Games : An OverviewComputer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Developmental dyslexia (2004)Developmental dyslexiaIssues in Educational Research (1999)Issues in Educational ResearchFundamental Principles of Disability (1996)Fundamental Principles of Dis…Was There a Hawthorne Effect? (1992)Was There a Hawthorne Effect?Social Work with Disabled People (1983)Social Work with Disabled Peo…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)The benefits of playing video games. (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Protecting the Vulnerable: A Reanalysis of Our Social Responsibilities (1985)Autistic Community and the Neurodiversity Movement (2019)"Autism is me": an investigation of how autistic individuals make sense of autism and stigma (2020)Neurodiversity and the Social Ecology of Mental Functions (2021)The Politics of Disablement (1990)Avoiding Ableist Language: Suggestions for Autism Researchers (2020)Mothers’ Experiences and Challenges Raising a Child with Autism Spectrum Disorder: A Qualitative Study (2021)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) Statement: Guidelines for Reporting Observational Studies (2007)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Digital game-based learning: Towards an experiential gaming model (2005)Serious Games: Games That Educate, Train, and Inform (2005)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Why so serious? On the relation of serious games and learning (2010)Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Gamification of health professions education: a systematic review (2020)Improving the quality of reports of meta-analyses of randomised controlled trials: the QUOROM statement (1999)The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration (2001)Models of disablement, universalism and the international classification of impairments, disabilities and handicaps (1999)Disability, work, and welfare (2005)Crip Technoscience Manifesto (2019)Psychometric properties of the Beck Depression Inventory: Twenty-five years of evaluation (1988)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)The Posttraumatic Stress Disorder Checklist for DSM‐5 (PCL‐5): Development and Initial Psychometric Evaluation (2015)The Concept of Oppression and the Development of a Social Theory of Disability (1987)Health‐related stigma (2009)Dominance Through Interviews and Dialogues (2006)Inconvenient truths about teacher learning: towards professional development 3.0 (2016)Supporting Learners' Agentic Engagement With Feedback: A Systematic Review and a Taxonomy of Recipience Processes (2016)
this work references cited by second hop

References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
  • 2009Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement83,813 cited
  • 2009Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement63,979 cited
  • 1999Issues in Educational Research2,530 cited
  • 2013The social model of disability: thirty years on1,642 cited
  • 2007Serious Games : An Overview946 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 1983Social Work with Disabled People834 cited
  • 1996Fundamental Principles of Disability708 cited
  • 2011Autism as a Natural Human Variation: Reflections on the Claims of the Neurodiversity Movement556 cited
  • 2007Success Factors for Destination Marketing Web Sites: A Qualitative Meta-Analysis427 cited
  • 2004Developmental dyslexia412 cited
  • 1992Was There a Hawthorne Effect?408 cited
  • 2010Game accessibility: a survey379 cited
  • 2009A Qualitative Meta-Analysis of Computer Games as Learning Tools362 cited
  • 2014Designing Serious Game Interventions for Individuals with Autism

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

276 cited

Cited by

No citing works inside the corpus for this window.