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Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games
16 references·2 citing·38 second hopsampled
Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games (2020)Probing the structural relationships betw…Game-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …The effects of secondary teachers’ technostress on the intention to use technology in South Korea (2015)The effects of secondary teac…Gameplay Engagement and Learning in Game-Based Learning (2015)Gameplay Engagement and Learn…Experiential Learning Theory: Previous Research and New Directions (2014)Experiential Learning Theory:…Exploring the TPACK of Taiwanese elementary mathematics and science teachers with respect to use of interactive whiteboards (2012)Exploring the TPACK of Taiwan…Modeling primary school pre-service teachers’ Technological Pedagogical Content Knowledge (TPACK) for meaningful learning with information and communication technology (ICT) (2011)Modeling primary school pre-s…An Investigation of the Relationship between Self-Efficacy Beliefs about Technology Integration and Technological Pedagogical Content Knowledge (TPACK) among Preservice Teachers (2011)An Investigation of the Relat…Revisiting technological pedagogical content knowledge: Exploring the TPACK framework (2010)Revisiting technological peda…Facilitating preservice teachers' development of technological, pedagogical, and content knowledge (TPACK) (2010)Facilitating preservice teach…Designing and implementing an integrated technological pedagogical science knowledge framework for science teachers professional development (2010)Designing and implementing an…Technological Pedagogical Content Knowledge (TPACK) (2009)Technological Pedagogical Con…Examining TPACK Among K-12 Online Distance Educators in the United States (2009)Examining TPACK Among K-12 On…Exploring teachers’ perceived self efficacy and technological pedagogical content knowledge with respect to educational use of the World Wide Web (2008)Exploring teachers’ perceived…Measuring teachers’ self-efficacy beliefs: Development and use of the TEBS-Self (2007)Measuring teachers’ self-effi…What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge (2005)What Happens When Teachers De…Those Who Understand: Knowledge Growth in Teaching (1986)Those Who Understand: Knowled…Knowledge and planning among teachers integrating digital game-based learning into elementary school classrooms (2023)Knowledge and planning among …Effects of a collaborative design approach on pre-service teachers’ ability of designing for learning with a digital game (2022)Effects of a collaborative de…A QUANTITATIVE APPROACH TO CONTENT VALIDITY1 (1975)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Theoretical considerations for understanding technological pedagogical content knowledge (TPACK) (2011)The Technological Pedagogical Content Knowledge Framework (2013)Handbook of research on teaching (1986)Mail and internet surveys : the tailored design method (2007)A review of technological pedagogical content knowledge (2013)Teachers’ AI-TPACK: Exploring the Relationship between Knowledge Elements (2024)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Comparative fit indexes in structural models. (1990)Transforming online teaching practice: critical analysis of the literature on the roles and competencies of online teachers (2011)Research Methods in Social Relations. (1960)Experiential Learning : Experience as the Source of Learning and Development (1983)The Organizational Learning Cycle: How We Can Learn Collectively (1994)Games, Motivation, and Learning: A Research and Practice Model (2002)Learning Styles and Pedagogy in post-16 learning: a systematic and critical review (2004)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Knowledge and Teaching:Foundations of the New Reform (1987)Situated Cognition and the Culture of Learning (1989)Technological pedagogical content knowledge – a review of the literature (2012)Mapping research in student engagement and educational technology in higher education: a systematic evidence map (2020)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)A systematic review of educational digital storytelling (2019)Escape education: A systematic review on escape rooms in education (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Judgment under Uncertainty (1982)Judgment Under Uncertainty: Heuristics and Biases. (1984)Qualitative evaluation and research methods (1990)Qualitative evaluation and research methods, 2nd ed. (1990)What is Technological Pedagogical Content Knowledge (TPACK)? (2013)How to Design and Evaluate Research in Education (1990)Factors that influence teachers’ adoption and integration of ICT in teaching/learning process (2018)A Coefficient of Agreement for Nominal Scales (1960)Flow: the psychology of optimal experience (1990)Interrater reliability: the kappa statistic (2012)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools (2023)
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References

  • 1986Those Who Understand: Knowledge Growth in Teaching21,062 cited
  • 2014Experiential Learning Theory: Previous Research and New Directions2,200 cited
  • 2009Technological Pedagogical Content Knowledge (TPACK)2,015 cited
  • 2005What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge1,503 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research1,379 cited
  • 2010Revisiting technological pedagogical content knowledge: Exploring the TPACK framework683 cited
  • 2008Exploring teachers’ perceived self efficacy and technological pedagogical content knowledge with respect to educational use of the World Wide Web647 cited
  • 2010Facilitating preservice teachers' development of technological, pedagogical, and content knowledge (TPACK)564 cited
  • 2009Examining TPACK Among K-12 Online Distance Educators in the United States562 cited
  • 2015Gameplay Engagement and Learning in Game-Based Learning547 cited
  • 2007Measuring teachers’ self-efficacy beliefs: Development and use of the TEBS-Self483 cited
  • 2011Modeling primary school pre-service teachers’ Technological Pedagogical Content Knowledge (TPACK) for meaningful learning with information and communication technology (ICT)475 cited
  • 2011An Investigation of the Relationship between Self-Efficacy Beliefs about Technology Integration and Technological Pedagogical Content Knowledge (TPACK) among Preservice Teachers

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472 cited
  • 2010Designing and implementing an integrated technological pedagogical science knowledge framework for science teachers professional development428 cited
  • 2012Exploring the TPACK of Taiwanese elementary mathematics and science teachers with respect to use of interactive whiteboards281 cited
  • 2015The effects of secondary teachers’ technostress on the intention to use technology in South Korea259 cited
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    • 2022Effects of a collaborative design approach on pre-service teachers’ ability of designing for learning with a digital game25 cited
    • 2023Knowledge and planning among teachers integrating digital game-based learning into elementary school classrooms22 cited