SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Entre bande dessinée et jeu vidéo: Le Secret de la Licorne d’Hergé
6 references·0 citing·21 second hop
Entre bande dessinée et jeu vidéo: Le Secret de la Licorne d’Hergé (2020)Entre bande dessinée et jeu vidéo: Le Sec…Transmedia Storytelling (2019)Transmedia StorytellingTransmedial Narratology Revisited: On the Intersubjective Construction of Storyworlds and the Problem of Representational Correspondence in Films, Comics, and Video Games (2017)Transmedial Narratology Revis…The Routledge Companion to Video Game Studies (2014)The Routledge Companion to Vi…Intermediality, Intertextuality, and Remediation: A Literary Perspective on Intermediality (2011)Intermediality, Intertextuali…Fundamentals of game design (2010)Fundamentals of game designBasic Elements of Narrative (2009)Basic Elements of NarrativeA simplest systematics for the organization of turn-taking for conversation (1974)Introduction to functional grammar . By M. A. K. Halliday London & Baltimore: Edward Arnold, 1985. Pp. xxxv, 387. (1989)Lectures on Conversation (1995)A Narrative Policy Framework: Clear Enough to Be Wrong? (2010)Visual Narrative Structure (2012)What is Narrative Research? (2014)Objective Knowledge, an Evolutionary Approach. (1973)Story and Discourse: Narrative Structure in Fiction and Film (1979)Understanding Comics: The Invisible Art (1998)Terminal Identity: The Virtual Subject in Postmodern Science Fiction. (1995)Hamlet on the holodeck: the future of narrative in cyberspace (1997)The Language of New Media (2002)Audiovisual Cartography: Established and New Multimedia Approaches to Represent Soundscapes (2019)Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review (2020)Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds (2021)Defining Game Mechanics (2008)Handbook of Research on Effective Electronic Gaming in Education (2009)The Design, Play, and Experience Framework (2009)(Inter)mediality and the Study of Literature (2011)Secrecy (2014)Theorizing Adaptation (2020)
this work references cited by second hop

References

  • 2010Fundamentals of game design1,226 cited
  • 2009Basic Elements of Narrative1,021 cited
  • 2011Intermediality, Intertextuality, and Remediation: A Literary Perspective on Intermediality954 cited
  • 2014The Routledge Companion to Video Game Studies233 cited
  • 2017Transmedial Narratology Revisited: On the Intersubjective Construction of Storyworlds and the Problem of Representational Correspondence in Films, Comics, and Video Games26 cited
  • 2019Transmedia Storytelling5 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work