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Interactive Digital Environments for Cultural Heritage and Museums. Building a digital ecosystem to display hidden collections
1 references·2 citing·11 second hop
Interactive Digital Environments for Cultural Heritage and Museums. Building a digital ecosystem to display hidden collections (2021)Interactive Digital Environments for Cult…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies (2023)e-Archeo: A Pilot National Pr…Digital Transitions for the Use and Reuse of Digital Assets for Museum Collections (2023)Digital Transitions for the U…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums (2019)Making virtual reconstructions part of the visit: An exploratory study (2019)X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums (2020)Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity (2025)uMap: A Free Open-Source Alternative to Google My Maps (2022)
this work references cited by second hop

References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited

Cited by

  • 2023e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies18 cited
  • 2023Digital Transitions for the Use and Reuse of Digital Assets for Museum Collections1 cited

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