SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Enhancing positive attitude towards mathematics through introducing Escape Room games
0 references·3 citing·12 second hop
Enhancing positive attitude towards mathematics through introducing Escape Room games (2020)Enhancing positive attitude towards mathe…Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario (2022)Teaching calculus in the firs…Escape room as a teaching method (2022)Escape room as a teaching met…Escape education: A systematic review on escape rooms in education (2020)Escape education: A systemati…Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 2002 (2009)Analysis in qualitative research (2010)A systematic literature review of empirical evidence on computer games and serious games (2012)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)Gamification in Education (2023)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Gamification in Education: A Systematic Mapping Study (2015)EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education. (2017)requivalent: A simple effect size indicator. (2003)Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX] (2018)Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning (2020)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2020Escape education: A systematic review on escape rooms in education625 cited
  • 2022Escape room as a teaching method23 cited
  • 2022Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario22 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work