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Gambling engagement mechanisms in Twitch live streaming
16 references·0 citing·43 second hop
Gambling engagement mechanisms in Twitch live streaming (2020)Gambling engagement mechanisms in Twitch …Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective (2019)Unfair play? Video games as e…Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions (2019)Associations between loot box…“And Today’s Top Donator is”: How Live Streamers on Twitch.tv Monetize and Gamify Their Broadcasts (2019)“And Today’s Top Donator is”:…Watch Me Play (2018)Watch Me PlayThe platformization of cultural production: Theorizing the contingent cultural commodity (2018)The platformization of cultur…The ingredients of Twitch streaming: Affordances of game streams (2018)The ingredients of Twitch str…Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers (2018)Explaining Viewers' Emotional…Investigating relationships between video gaming, spectating esports, and gambling (2017)Investigating relationships b…‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv (2017)‘It’s like the gold rush’: th…The Rise of Platform Ecosystems (2013)The Rise of Platform Ecosyste…Journal of Gambling Studies (2013)Journal of Gambling StudiesIssues in Science and Technology (2010)Issues in Science and Technol…Qualitative Content Analysis (2008)Qualitative Content AnalysisThree Approaches to Qualitative Content Analysis (2005)Three Approaches to Qualitati…Rethinking validity and reliability in content analysis (1999)Rethinking validity and relia…A multi-stage approach to the coding of data from open-ended questions (1996)A multi-stage approach to the…THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Content Analysis: An Introduction to its Methodology. (1984)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Content analysis and thematic analysis: Implications for conducting a qualitative descriptive study (2013)Building dynamic capabilities for digital transformation: An ongoing process of strategic renewal (2018)Qualitative research and evaluation methods (1980)Naturalistic inquiry (1985)Qualitative Data Analysis: An Expanded Sourcebook (1994)The qualitative content analysis process (2008)Scoping studies: advancing the methodology (2010)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)A Coefficient of Agreement for Nominal Scales (1960)Qualitative Content Analysis (2014)Intercoder Reliability in Qualitative Research: Debates and Practical Guidelines (2020)Platform Competition in Two-Sided Markets (2003)The politics of ‘platforms’ (2010)The second machine age: work, progress, and prosperity in a time of brilliant technologies (2015)Managing visibility on YouTube through algorithmic gossip (2019)Platformisation (2019)What is platform governance? (2019)A domain‐specific risk‐attitude scale: measuring risk perceptions and risk behaviors (2002)Diagnostic and Statistical Manual of Mental Disorders (2012)Diagnostic and Statistical Manual of Mental Disorders (2013)Screening and assessment tools for gaming disorder: A comprehensive systematic review (2020)The prevalence of loot boxes in mobile and desktop games (2020)Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending (2021)Systems Competition and Network Effects (1994)The keystone advantage: what the new dynamics of business ecosystems mean for strategy, innovation, and sustainability (2005)Value creation in innovation ecosystems: how the structure of technological interdependence affects firm performance in new technology generations (2009)The Digital Platform: A Research Agenda (2017)Digital platforms for development: Foundations and research agenda (2021)A general theory of addictions: A new theoretical model (1986)The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers (1987)Estimating the prevalence of disordered gambling behavior in the United States and Canada: a research synthesis. (1999)Does Internet and Computer "Addiction" Exist? Some Case Study Evidence (2000)Boys will be Boys: Gender, Overconfidence, and Common Stock Investment (2001)Problem gambling worldwide: An update and systematic review of empirical research (2000–2015) (2016)Scientific literacy: A conceptual overview (2000)Information Technology and the U.S. Productivity Revival: What Do the Industry Data Say? (2002)Swimming Against the Current: The Rise of a Hidden Developmental State in the United States (2008)The impacts of live streaming and Twitch.tv on the video game industry (2018)The Affective Labor and Performance of Live Streaming on Twitch.tv (2019)Travel live streaming: an affordance perspective (2021)
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References

  • 2005Three Approaches to Qualitative Content Analysis49,198 cited
  • 2008Qualitative Content Analysis6,565 cited
  • 1999Rethinking validity and reliability in content analysis1,801 cited
  • 2018The platformization of cultural production: Theorizing the contingent cultural commodity1,724 cited
  • 2010Issues in Science and Technology708 cited
  • 2013Journal of Gambling Studies453 cited
  • 1996A multi-stage approach to the coding of data from open-ended questions301 cited
  • 2018Watch Me Play294 cited
  • 2013The Rise of Platform Ecosystems264 cited
  • 2019Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions258 cited
  • 2018Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers242 cited
  • 2017‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv235 cited
  • 2018The ingredients of Twitch streaming: Affordances of game streams215 cited
  • 2019Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective186 cited
  • 2017Investigating relationships between video gaming, spectating esports, and gambling

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181 cited
  • 2019“And Today’s Top Donator is”: How Live Streamers on Twitch.tv Monetize and Gamify Their Broadcasts138 cited
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