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The Magic Circle: Principles of Gaming & Simulation
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The Magic Circle: Principles of Gaming & Simulation (2009)The Magic Circle: Principles of Gaming & …Exploring the Potential of Using a Text-Based Game to Inform Simulation Models of Risky Migration Decisions (2024)Exploring the Potential of Us…Data collection on Shipper’s Preferences Using Simulation Games: : A Synchromodality Case Study (2020)Data collection on Shipper’s …Advancing Evaluation Practice With Serious Games (2020)Advancing Evaluation Practice…Fostering Sustainable Transportation Operations through Corridor Management: A Simulation Gaming Approach (2018)Fostering Sustainable Transpo…Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains (2018)Comparing Serious Games and E…Learning from games: stakeholders’ experiences involved in local health policy (2017)Learning from games: stakehol…Live-Action Role-Play or the Performance of Realities (2016)Live-Action Role-Play or the …Computer Games and Organization Studies (2016)Computer Games and Organizati…Preparing Individuals for the Demands of PSS Work Environments through a Game-based Community Approach – Design and Evaluation of a Learning Scenario (2014)Preparing Individuals for the…In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)In Defence of a Magic Circle:…Digital simulation‐based training: A meta‐analysis (2014)Digital simulation‐based trai…Ritualistic Games, Boundary Control, and Information Uncertainty (2012)Ritualistic Games, Boundary C…In Defence of a Magic Circle: The Social and Mental Boundaries of Play (2012)In Defence of a Magic Circle:…Framing the Adoption of Serious Games in Formal Education (2012)Framing the Adoption of Serio…Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments (2010)Alternative Assessment Strate…Instructional Game Design Using Cognitive Load Theory (2009)Instructional Game Design Usi…The Principles of Psychology (1891)The Interpretation of Cultures (1974)Manipulation in Board Game Interactions: Being a Sporting Player (2018)Gamification and Learning: A Comparative Study of Design Frameworks (2019)Theory of games and economic behavior (2019)Playing with the Anthropocene: Board game imaginaries of islands, nature, and empire (2021)Self-efficacy: Toward a unifying theory of behavioral change. 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  • 2014Digital simulation‐based training: A meta‐analysis157 cited
  • 2014In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play142 cited
  • 2016Computer Games and Organization Studies128 cited
  • 2012Framing the Adoption of Serious Games in Formal Education105 cited
  • 2018Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains61 cited
  • 2012In Defence of a Magic Circle: The Social and Mental Boundaries of Play61 cited
  • 2009Instructional Game Design Using Cognitive Load Theory45 cited
  • 2020Advancing Evaluation Practice With Serious Games41 cited
  • 2010Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments38 cited
  • 2012Ritualistic Games, Boundary Control, and Information Uncertainty38 cited
  • 2018Fostering Sustainable Transportation Operations through Corridor Management: A Simulation Gaming Approach34 cited
  • 2014Preparing Individuals for the Demands of PSS Work Environments through a Game-based Community Approach – Design and Evaluation of a Learning Scenario13 cited
  • 2020Data collection on Shipper’s Preferences Using Simulation Games: : A Synchromodality Case Study8 cited

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2016
Live-Action Role-Play or the Performance of Realities
7 cited
  • 2017Learning from games: stakeholders’ experiences involved in local health policy5 cited
  • 2024Exploring the Potential of Using a Text-Based Game to Inform Simulation Models of Risky Migration Decisions4 cited