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Thresholds
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(1996)A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application (2005)Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience (2011)
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References

  • 2003Lessons from the lighthouse176 cited

Cited by

  • 2022Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning?61 cited
  • 2021Reality Media46 cited
  • 2022eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review44 cited
  • 2024Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand34 cited
  • 2020VRtefacts31 cited
  • 2022Hybrid Museum Experiences11 cited
  • 2025The Effects of LLM-Empowered Chatbots and Avatar Guides on the Engagement, Experience, and Learning in Virtual Museums11 cited
  • 2021We Dare You11 cited
  • 2025Transformation in the Digital Age: Factors Influencing Visitor Engagement in Virtual Museums10 cited
  • 2025Synergy of Art, Science, and Technology: A Case Study of Augmented Reality and Artificial Intelligence in Enhancing Cultural Heritage Engagement9 cited
  • 2022Hybrid Museum Experiences7 cited
  • 2023Art Critique by Other Means6 cited
  • 2022Action Research as a Method for Reflective Practice in Museums5 cited
  • 2022Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitors

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4 cited
  • 2025Miremus : A Theory of Mixed Reality Museal Spaces3 cited
  • 2024Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery3 cited