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Escape the (Remote) Classroom: An Online Escape Room for Remote Learning
2 references·7 citing·31 second hop
Escape the (Remote) Classroom: An Online Escape Room for Remote Learning (2020)Escape the (Remote) Classroom: An Online …Escape Classroom: The Leblanc Process—An Educational “Escape Game” (2018)Escape Classroom: The Leblanc…Understanding student engagement in online learning environments: the role of reflexivity (2016)Understanding student engagem…Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning (2023)Facilitating undergraduate st…Let’s Escape! The Impact of a Digital-Physical Combined Escape Room on Students’ Creative Thinking, Learning Motivation, and Science Academic Achievement (2022)Let’s Escape! The Impact of a…Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022)Fostering Motivation toward C…The Thalidomide Mystery: A Digital Escape Room Using Genially and WhatsApp for High School Students (2021)The Thalidomide Mystery: A Di…Escapp: A Web Platform for Conducting Educational Escape Rooms (2021)Escapp: A Web Platform for Co…Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming (2021)Comparing Face-to-Face and Re…Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering (2020)Evaluating an Educational Esc…Outline of a Theory of Practice (1977)Three Approaches to Qualitative Content Analysis (2005)On the relationships between behaviors and achievement in technology-mediated flipped classrooms: A two-phase online behavioral PLS-SEM model (2019)A conceptual framework to enhance student online learning and engagement in higher education (2020)Using Interactive Online Pedagogical Approaches to Promote Student Engagement (2022)The Coding Manual for Qualitative Researchers (2025)Gamifying learning experiences: Practical implications and outcomes (2013)A Lab-Based Chemical Escape Room: Educational, Mobile, and Fun! (2019)Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review (2021)Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature (2022)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Does Active Learning Work? A Review of the Research (2004)Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education (2023)Examining the benefits and challenges of using audience response systems: A review of the literature (2009)Students’ perception of Kahoot!’s influence on teaching and learning (2018)Escape education: A systematic review on escape rooms in education (2020)Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives (2021)A power primer. (1992)Active learning : creating excitement in the classroom (1991)Handbook of Positive Psychology (2001)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Gameplay Engagement and Learning in Game-Based Learning (2015)Game-based Learning and 21st century skills: A review of recent research (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Using thematic analysis in psychology (2006)Content Analysis: An Introduction to Its Methodology (2019)Assessing multidimensional students’ perceptions of twenty-first-century learning practices (2015)Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Effectiveness of serious games in nurse education: A systematic review (2021)Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review (2024)
this work references cited by second hop

References

  • 2016Understanding student engagement in online learning environments: the role of reflexivity187 cited
  • 2018Escape Classroom: The Leblanc Process—An Educational “Escape Game”167 cited

Cited by

  • 2020Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering61 cited
  • 2022Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach49 cited
  • 2023Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning49 cited
  • 2021Escapp: A Web Platform for Conducting Educational Escape Rooms47 cited
  • 2021Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming41 cited
  • 2022Let’s Escape! The Impact of a Digital-Physical Combined Escape Room on Students’ Creative Thinking, Learning Motivation, and Science Academic Achievement40 cited
  • 2021The Thalidomide Mystery: A Digital Escape Room Using Genially and WhatsApp for High School Students37 cited

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