SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture
16 references·0 citing·34 second hop
Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture (2020)Flow Experience Detection and Analysis fo…EEG Correlates of the Flow State: A Combination of Increased Frontal Theta and Moderate Frontocentral Alpha Rhythm in the Mental Arithmetic Task (2018)EEG Correlates of the Flow St…Physiological correlates of the flow experience during computer game playing (2015)Physiological correlates of t…Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty (2011)Emotion Assessment From Physi…A review of the use of psychophysiological methods in game research (2011)A review of the use of psycho…Flow and immersion in first-person shooters (2008)Flow and immersion in first-p…Boredom, engagement and anxiety as indicators for adaptation to difficulty in games (2008)Boredom, engagement and anxie…Flow in games (and everything else) (2007)Flow in games (and everything…A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007)A fuzzy physiological approac…A grounded investigation of game immersion (2004)A grounded investigation of g…Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale (1996)Development and Validation of…Factors influencing the occurrence of flow state in elite athletes (1995)Factors influencing the occur…Athletes in flow: A qualitative investigation of flow states in elite figure skaters (1992)Athletes in flow: A qualitati…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Optimal Experience: Psychological Studies of Flow in Consciousness. (1989)Optimal Experience: Psycholog…Optimal Experience (1988)Optimal ExperienceSelf-efficacy: Toward a unifying theory of behavioral change. (1977)Naturalistic inquiry (1985)Role of hope in academic and sport achievement. (1997)The Concept of Flow (2014)Designing qualitative research (1989)Correlation between heart rate, electrodermal activity and player experience in first-person shooter games (2010)ECG Pattern Analysis for Emotion Detection (2011)The pleasure principle (2000)Measuring and defining the experience of immersion in games (2008)Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016)GameFlow (2005)The Scientific Research Potential of Virtual Worlds (2007)Technology acceptance model (TAM) and social media usage: an empirical study on Facebook (2014)Gamification in Science Education. A Systematic Review of the Literature (2021)Beyond boredom and anxiety (1975)Goodness-of-fit indexes in confirmatory factor analysis: The effect of sample size. (1988)Les passions de l'âme: On obsessive and harmonious passion. (2003)Objectification Theory and Psychology of Women: A Decade of Advances and Future Directions (2008)Affective Computing (1997)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Review and Classification of Emotion Recognition Based on EEG Brain-Computer Interface System Research: A Systematic Review (2017)Exploring EEG Features in Cross-Subject Emotion Recognition (2018)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Event tourism: Definition, evolution, and research (2007)Putting Education in “Educational” Apps (2015)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Toward a psychology of positive youth development. (2000)Psychological flexibility as a fundamental aspect of health (2010)Customer Engagement (2011)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Motivational Beliefs, Values, and Goals (2002)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,655 cited
  • 1991Flow: The Psychology of Optimal Experience9,449 cited
  • 1988Optimal Experience2,363 cited
  • 1996Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale1,664 cited
  • 2004A grounded investigation of game immersion1,337 cited
  • 2007Flow in games (and everything else)1,081 cited
  • 1989Optimal Experience: Psychological Studies of Flow in Consciousness.941 cited
  • 2007A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies538 cited
  • 2011Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty402 cited
  • 1995Factors influencing the occurrence of flow state in elite athletes343 cited
  • 2008Flow and immersion in first-person shooters327 cited
  • 1992Athletes in flow: A qualitative investigation of flow states in elite figure skaters314 cited
  • 2011A review of the use of psychophysiological methods in game research288 cited
  • 2008Boredom, engagement and anxiety as indicators for adaptation to difficulty in games233 cited
  • 2018EEG Correlates of the Flow State: A Combination of Increased Frontal Theta and Moderate Frontocentral Alpha Rhythm in the Mental Arithmetic Task

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

222 cited
  • 2015Physiological correlates of the flow experience during computer game playing181 cited
  • Cited by

    No citing works inside the corpus for this window.