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Competitive Agents and Adaptive Difficulty Within Educational Video Games
16 references·2 citing·44 second hop
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References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.61,192 cited
  • 1954A Theory of Social Comparison Processes21,336 cited
  • 2011Cognitive Load Theory5,538 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1994Cognitive load theory, learning difficulty, and instructional design3,977 cited
  • 2000Test Theory: A Unified Treatment3,637 cited
  • 2014Gamification in theory and action: A survey2,989 cited
  • 2017Thanks coefficient alpha, we’ll take it from here.2,662 cited
  • 2003Cognitive Load Measurement as a Means to Advance Cognitive Load Theory2,561 cited
  • 2010Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ)2,513 cited
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  • 2002Parasocial Interaction: A Review of the Literature and a Model for Future Research1,428 cited
  • 1994Instructional control of cognitive load in the training of complex cognitive tasks982 cited
  • 2012Our Princess Is in Another Castle818 cited
  • 1983

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Social facilitation: A meta-analysis of 241 studies.
733 cited

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