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Science communication is often perceived as an opportunity for scientists to broadcast their expertise and knowledge to a general public, so that this lay audience might better understand a specific field of study. However, in order for science to be made more accessible, science communication initiatives need to move away from this one‐way discourse aimed at an unrealistically homogeneous public. Instead, science communicators need to consider how best to engage multiple audiences in a two‐way communication that can both inform research governance and lead to the cocreation of new knowledge. In this article, I discuss how poetry and tabletop games provide two media through which scientists can engage nonscientists in meaningful dialogue, helping to address a scientist's social responsibility and diversify science in the process.
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Stored only when both papers are in the corpus — 45 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.