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Abstract. The aim of scientific dissemination is to spread interest and knowledge of scientific issues by trying to reach people of all ages and social backgrounds. Simplifying (without trivializing) scientific concepts and making them attractive to the general public is therefore essential to achieve the previous objectives. For this purpose, it can be useful for scientists to work in close collaboration with artists, implementing new tools that can positively influence the emotional sphere and capture the attention of the people involved. Playful educational activity and visual language play a key role in this process, to convey interest and facilitate learning. An example of this are the educational laboratories structured as group games, in which great importance is given both to practical activities and to the transmission of concepts through their visualization in the form of images. Over the last eight years, the Istituto Nazionale di Geofisica e Vulcanologia (National Institute of Geophysics and Volcanology), the Institute of Marine Sciences of the National Research Council and Historical Oceanography Society have collaborated in the organization of science dissemination events involving students from schools of different levels in educational experiences based on games, characterized by an essentially visual approach to the concepts presented. In this work, we would like to give a brief overview of these didactic tools, retracing the choices made while ideating them, thanks mainly to the close collaboration with some artists and illustrators.
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