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Collaborative Approaches in Smart Learning Environment: A Case Study
6 references·2 citing·38 second hop
Collaborative Approaches in Smart Learning Environment: A Case Study (2020)Collaborative Approaches in Smart Learnin…Innovations in Co-Created Smart City Services (2019)Innovations in Co-Created Sma…Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Digital storytelling and audi…Collaborative Interdisciplinary Teaching and Learning Across Borders, Using Mobile Technologies and Smart Devices (2017)Collaborative Interdisciplina…A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference (2017)A quantitative approach to pr…Open government and e-government: Democratic challenges from a public value perspective (2012)Open government and e-governm…Collaborative e‐government (2012)Collaborative e‐governmentNudge Driven Decision Suite (2025)Nudge Driven Decision SuiteSmart classroom learning environment preferences of higher education teachers and students in China: An ecological perspective (2023)Smart classroom learning envi…A Ladder Of Citizen Participation (1969)Strong Democracy: Participatory Politics for a New Age (1985)The structural transformation of the public sphere: an inquiry into a category of bourgeois society (1990)Open data policies, their implementation and impact: A framework for comparison (2014)Service quality, perceived value, and citizens’ continuous-use intention regarding e-government: Empirical evidence from China (2019)The public value of E-Government – A literature review (2019)Collaborating: Finding Common Ground for Multiparty Problems (1990)Collaborative Governance and Cross-Boundary Information Sharing: Envisioning a Networked and IT-Enabled Public Administration (2008)From “Need to Know” to “Need to Share”: Tangled Problems, Information Boundaries, and the Building of Public Sector Knowledge Networks (2009)Towards cyberactivism 2.0? Understanding the use of social media and other information technologies for political activism and social movements (2014)Increasing collaboration and participation in smart city governance: a cross-case analysis of smart city initiatives (2017)Smart governance in the context of smart cities: A literature review (2018)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Proyectos educativos de gamificación por videojuegos: desarrollo del pensamiento numérico y razonamiento escolar en contextos vulnerables (2020)Primary school teachers’ attitudes toward technology use and stimulating higher-order thinking in students: a review of the literature (2021)Digital Transformation Stands Alongside Inclusive Education: Lessons Learned from a Project Called “Waking Up in the Morning” (2023)Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Theorizing Digital Cultural Heritage (2007)Virtual museums, a survey and some issues for consideration (2009)A Review of the Role of Social Media for the Cultural Heritage Sustainability (2021)Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age (2021)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Problem Based Learning: An instructional model and its constructivist framework (1995)Problem‐based learning: future challenges for educational practice and research (2005)Benefits of collaborative learning (2012)Evolving to a New Dominant Logic for Marketing (2003)Open Innovation: The New Imperative for Creating and Profiting from Technology (2003)Communication between Citizens and Public Organizations as a means of Public Value Co-creation. (2022)A pervasive information approach to urban geography research: the case of Turku (2023)Innovating meat products: guiding tailor-made new product development for flexitarians and omnivores through a Jobs-To-Be-Done co-creation approach (2025)Science Learning Environments: Assessment, Effects and Determinants (1998)Classifying K-12 Blended Learning. (2012)Validity and reliability in quantitative studies (2015)A BEHAVIORAL MODEL OF RATIONAL CHOICE (1955)Judgment under Uncertainty: Heuristics and Biases (1974)Business Intelligence and Analytics: From Big Data to Big Impact (2012)
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References

  • 2012Open government and e-government: Democratic challenges from a public value perspective390 cited
  • 2018Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki124 cited
  • 2012Collaborative e‐government66 cited
  • 2017A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference47 cited
  • 2019Innovations in Co-Created Smart City Services24 cited
  • 2017Collaborative Interdisciplinary Teaching and Learning Across Borders, Using Mobile Technologies and Smart Devices9 cited

Cited by

  • 2023Smart classroom learning environment preferences of higher education teachers and students in China: An ecological perspective44 cited
  • 2025Nudge Driven Decision Suite0 cited

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