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Interactivity, Game Creation, Design, Learning, and Innovation
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Interactivity, Game Creation, Design, Learning, and Innovation (2020)Interactivity, Game Creation, Design, Lea…Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research (2023)Gamified Environments and Ser…Digital solutions for engaging end-consumers in the circular economy of the textile and clothing value chain - A systematic review (2023)Digital solutions for engagin…From game design elements to gamefulness (2011)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)Methodological Guidance Paper: The Art and Science of Quality Systematic Reviews (2020)From Game Design Elements to Gamefulness: Defining “Gamification” (2011)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2020)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Facilitating most population engagement with the circular economy: Challenges for academics and (as) social media influencers (2024)Gamification for sustainability: A systematic review of applications, trends, and opportunities (2024)The role of digital technologies in the circular transition of the textile sector (2024)
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  • 2023Digital solutions for engaging end-consumers in the circular economy of the textile and clothing value chain - A systematic review42 cited
  • 2023Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research22 cited

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