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Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing
16 references·13 citing·46 second hop
Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing (2020)Emotion Recognition in Immersive Virtual …The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018)The Past, Present, and Future…Speech emotion recognition (2018)Speech emotion recognitionAffective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors (2018)Affective computing in virtua…A Review of Emotion Recognition Using Physiological Signals (2018)A Review of Emotion Recogniti…An eye‐tracking study on information processing in risky decisions: Evidence for compensatory strategies based on automatic processes (2010)An eye‐tracking study on info…Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications (2010)Affect Detection: An Interdis…Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for…Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for…Discriminating Stress From Cognitive Load Using a Wearable EDA Device (2009)Discriminating Stress From Co…Social Cognitive Neuroscience: A Review of Core Processes (2006)Social Cognitive Neuroscience…Neuroeconomics: How Neuroscience Can Inform Economics (2005)Neuroeconomics: How Neuroscie…Affective computing: challenges (2003)Affective computing: challeng…Prejudice and perception: The role of automatic and controlled processes in misperceiving a weapon. (2001)Prejudice and perception: The…Basic Emotions (1999)Basic EmotionsAffective Computing (1997)Affective ComputingEvidence for a three-factor theory of emotions (1977)Evidence for a three-factor t…Psychophysiological Investigation of the Effects of Virtual Reality, the New Dimension of Retail Shopping, on Generation Z (2024)Psychophysiological Investiga…AI- and XR-Powered Digital Therapeutics (DTx) Innovations (2024)AI- and XR-Powered Digital Th…A Polyvocal Approach to Virtual Heritage: An Immersive Case Study (2024)A Polyvocal Approach to Virtu…Emotion recognition from unimodal to multimodal analysis: A review (2023)Emotion recognition from unim…Deep learning-based multimodal emotion recognition from audio, visual, and text modalities: A systematic review of recent advancements and future prospects (2023)Deep learning-based multimoda…A systematic survey on multimodal emotion recognition using learning algorithms (2023)A systematic survey on multim…emteqPRO—Fully Integrated Biometric Sensing Array for Non-Invasive Biomedical Research in Virtual Reality (2022)emteqPRO—Fully Integrated Bio…The Cognitive-Emotional Design and Study of Architectural Space: A Scoping Review of Neuroarchitecture and Its Precursor Approaches (2021)The Cognitive-Emotional Desig…Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education (2021)Mixed Assessment of Virtual S…Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios (2021)Heart rate variability analys…EEG-based emotion recognition in an immersive virtual reality environment: From local activity to brain network features (2021)EEG-based emotion recognition…CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360$^\circ$ VR Videos (2021)CEAP-360VR: A Continuous Phys…A survey of multidisciplinary domains contributing to affective computing (2021)A survey of multidisciplinary…The Measurement of Meaning (1957)Statistical principles in experimental design. 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414 cited
  • 2010An eye‐tracking study on information processing in risky decisions: Evidence for compensatory strategies based on automatic processes356 cited
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    • 2022emteqPRO—Fully Integrated Biometric Sensing Array for Non-Invasive Biomedical Research in Virtual Reality43 cited
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