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A Smartphone Application Designed to Engage the Elderly in Home-Based Rehabilitation
14 references·4 citing·48 second hop
A Smartphone Application Designed to Engage the Elderly in Home-Based Rehabilitation (2020)A Smartphone Application Designed to Enga…Designing mobile technology for elderly. A theoretical overview (2020)Designing mobile technology f…Smartphone application training program improves smartphone usage competency and quality of life among the elderly in an elder university in China: A randomized controlled trial (2019)Smartphone application traini…Gerontechnological factors affecting successful aging of elderly (2019)Gerontechnological factors af…Influence of Design Elements in Mobile Applications on User Experience of Elderly People (2017)Influence of Design Elements …Designing Wearable Technology for an Aging Population (2017)Designing Wearable Technology…Behaviour change techniques: the development and evaluation of a taxonomic method for reporting and describing behaviour change interventions (a suite of five studies involving consensus methods, randomised controlled trials and analysis of qualitative data) (2015)Behaviour change techniques: …Just a Fad? Gamification in Health and Fitness Apps (2014)Just a Fad? Gamification in H…The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions (2013)The Behavior Change Technique…The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The behaviour change wheel: A…Mobile applications in an aging society: Status and trends (2011)Mobile applications in an agi…Executive function in daily life: Age-related influences of executive processes on instrumental activities of daily living. (2010)Executive function in daily l…Designing for Older Adults (2010)Designing for Older AdultsOlder people and mobile phones: A multi-method investigation (2008)Older people and mobile phone…Contextual Research on Elderly Users’ Needs for Developing Universal Design Mobile Phone (2007)Contextual Research on Elderl…Co-designing conversational agents with older people: A scoping review of methods, challenges, and a way forward (2025)Co-designing conversational a…A home health management app designed in the post-epidemic era using empirical evidence based on the demand collection of elderly users (2024)A home health management app …Designing age-friendly mobile apps: Insights from a mobility app study (2023)Designing age-friendly mobile…Home Monitoring System for Comprehensive Geriatric Assessment in Patient's Dwelling: System Design and UX Evaluation (2021)Home Monitoring System for Co…The Measurement of Observer Agreement for Categorical Data (1977)Health Behavior and Health Education: Theory, Research, and Practice (1992)Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps (2016)Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market (2016)Gamification in the classroom: Examining the impact of gamified quizzes on student learning (2019)The Quality of Life (1993)Personal Computing Acceptance Factors in Small Firms: A Structural Equation Model1 (1997)User Acceptance of Information Technology: Toward A Unified View1 (2003)Tourism and the smartphone app: capabilities, emerging practice and scope in the travel domain (2012)Personal and other factors affecting acceptance of smartphone technology by older Chinese adults (2015)Effects of digital engagement on the quality of life of older people (2016)Development and validation of a geriatric depression screening scale: A preliminary report (1982)Structural Equations with Latent Variables. 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(2023)Sampling in Qualitative Research (1995)Sampling In Qualitative Research (2004)Elderly Users and Their Main Challenges Usability with Mobile Applications: A Systematic Review (2019)The Impact of Interface Design Element Features on Task Performance in Older Adults: Evidence from Eye-Tracking and EEG Signals (2022)Willingness, perceived barriers and motivators in adopting mobile applications for health-related interventions among older adults: a scoping review (2022)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Diffusion of Innovations 1 (2019)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)Digital health platforms for the elderly? Key adoption and usage barriers and ways to address them (2023)Technology engagement in enhancing memory functionality in elderly care centers (2025)Design Principles to Accommodate Older Adults (2012)Domestic Robots for Older Adults: Attitudes, Preferences, and Potential (2013)A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire (2016)
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References

  • 2011The behaviour change wheel: A new method for characterising and designing behaviour change interventions13,651 cited
  • 2013The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions7,618 cited
  • 2015Behaviour change techniques: the development and evaluation of a taxonomic method for reporting and describing behaviour change interventions (a suite of five studies involving consensus methods, randomised controlled trials and analysis of qualitative data)679 cited
  • 2014Just a Fad? Gamification in Health and Fitness Apps488 cited
  • 2010Designing for Older Adults396 cited
  • 2008Older people and mobile phones: A multi-method investigation357 cited
  • 2010Executive function in daily life: Age-related influences of executive processes on instrumental activities of daily living.319 cited
  • 2011Mobile applications in an aging society: Status and trends285 cited
  • 2020Designing mobile technology for elderly. A theoretical overview201 cited
  • 2017Influence of Design Elements in Mobile Applications on User Experience of Elderly People82 cited
  • 2017Designing Wearable Technology for an Aging Population55 cited
  • 2019Gerontechnological factors affecting successful aging of elderly51 cited
  • 2019Smartphone application training program improves smartphone usage competency and quality of life among the elderly in an elder university in China: A randomized controlled trial

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49 cited
  • 2007Contextual Research on Elderly Users’ Needs for Developing Universal Design Mobile Phone35 cited
  • Cited by

    • 2021Home Monitoring System for Comprehensive Geriatric Assessment in Patient's Dwelling: System Design and UX Evaluation18 cited
    • 2023Designing age-friendly mobile apps: Insights from a mobility app study13 cited
    • 2024A home health management app designed in the post-epidemic era using empirical evidence based on the demand collection of elderly users12 cited
    • 2025Co-designing conversational agents with older people: A scoping review of methods, challenges, and a way forward11 cited