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Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games
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Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games (2020)Exploring How Role and Background Influen…Iterative user and expert feedback in the design of an educational virtual reality biology game (2019)Iterative user and expert fee…Conceptualizing group flow: A framework (2018)Conceptualizing group flow: A…Collaborative Problem Solving: Considerations for the National Assessment of Educational Progress (2017)Collaborative Problem Solving…Encyclopedia of the Sciences of Learning (2012)Encyclopedia of the Sciences …The SAGE Handbook of Applied Social Research Methods (2009)The SAGE Handbook of Applied …Reliability in Coding Open-Ended Data: Lessons Learned from HIV Behavioral Research (2004)Reliability in Coding Open-En…Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis: An…The Impact of Positive Goal and Resource Interdependence on Achievement, Interaction, and Attitudes (1991)The Impact of Positive Goal a…Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis. (1981)Cooperation and Competition: Theory and Research (1989)Training for Cooperative Group Work (2003)New Developments in Social Interdependence Theory (2005)An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)The Jigsaw Classroom (2021)A Coefficient of Agreement for Nominal Scales (1960)The Measurement of Observer Agreement for Categorical Data (1977)Handbook of Qualitative Research (1994)Coding In-depth Semistructured Interviews (2013)Conceptualizing the circular economy: An analysis of 114 definitions (2017)Intercoder Reliability in Qualitative Research: Debates and Practical Guidelines (2020)Flow: the psychology of optimal experience (1990)ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)Alone but together: flow experience and its impact on creative output in LEGO® SERIOUS PLAY® (2021)Towards a re‐conceptualization of flow in social contexts (2022)Experiential Learning : Experience as the Source of Learning and Development (1983)What video games have to teach us about learning and literacy (2003)Next Generation Science Standards: For States, By States (2013)Evaluating Digital Instructional Materials for K-12 Online and Blended Learning (2021)Three Approaches to Qualitative Content Analysis (2005)Using thematic analysis in psychology (2006)The qualitative content analysis process (2008)A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations (2017)Learning factories for future oriented research and education in manufacturing (2017)The interplay of leadership, absorptive capacity, and organizational learning culture in open innovation: Testing a moderated mediation model (2018)The assessment of collaborative problem solving in PISA 2015: Can computer agents replace humans? (2018)Lessons from a Pandemic: Educating for Complexity, Change, Uncertainty, Vulnerability, and Resilience (2020)Exploring the effect of three scaffoldings on the collaborative problem-solving processes in China’s higher education (2021)Can We Increase Psychological Well-Being? The Effects of Interventions on Psychological Well-Being: A Meta-Analysis of Randomized Controlled Trials (2016)The relationships between school climate and adolescent mental health and wellbeing: A systematic literature review (2018)Likert-Type Scale (2025)
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References

  • 1994Qualitative Data Analysis: An Expanded Sourcebook48,401 cited
  • 2012Encyclopedia of the Sciences of Learning1,189 cited
  • 2009The SAGE Handbook of Applied Social Research Methods940 cited
  • 2004Reliability in Coding Open-Ended Data: Lessons Learned from HIV Behavioral Research829 cited
  • 2017Collaborative Problem Solving: Considerations for the National Assessment of Educational Progress77 cited
  • 1991The Impact of Positive Goal and Resource Interdependence on Achievement, Interaction, and Attitudes67 cited
  • 2019Iterative user and expert feedback in the design of an educational virtual reality biology game50 cited
  • 2018Conceptualizing group flow: A framework27 cited

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