ChapterHandbook of Game-Based Learning.Jan L. Plass2020Handbook of Game-Based Learning.Jan L. Plass, Richard E. Mayer, Bruce D. Homer2020-02-01chapter352 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDigital Games and MediaInnovative Teaching Methodologies in Social SciencesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 352 citations exist upstream.References1988Intrinsic Motivation and Self-Determination in Human Behavior2017A THEORY OF HUMAN MOTIVATION1932A Handbook of Child Psychology1988A social-cognitive approach to motivation and personality.2002Multimedia Learning2003Rules of Play: Game Design Fundamentals2013Play, Dreams And Imitation In Childhood1991Learning Theories: An Educational PerspectiveCited by2019Four Ways of Considering Emotion in Cognitive Load Theory2024Control-Value Theory: From Achievement Emotion to a General Theory of Human Emotions2019Enhancing Attentional Control: Lessons from Action Video Games2019The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment2021Cognitive Theory of Multimedia Learning2023The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School: A Meta-Analysis2023Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review2023Digital tools and challenges in human resource development and its potential within the maritime sector through bibliometric analysis